Dayz 1.25
Dayz Code Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionUseUndergroundPanel
+ Граф наследования:ActionUseUndergroundPanel:

Закрытые члены

void ActionUseUndergroundPanel ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionUseUndergroundPanel()

void ActionUseUndergroundPanel ( )
inlineprivate
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#use";
8 }
string m_Text
Definition ActionBase.c:49
int m_StanceMask
Definition ActionBase.c:53
int m_CommandUID
Definition AnimatedActionBase.c:135
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CommandUID, m_StanceMask и m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
17 {
18 if (item.IsDamageDestroyed())
19 return false;
20 Land_Underground_Panel trgt = Land_Underground_Panel.Cast(target.GetObject());
21
22 if ( !trgt )
23 return false;
24
25 if (trgt.ClassName() != "Land_Underground_Panel")
26 return false;
27
28 return (trgt.CanInteract());
29 }
Definition EntityAI.c:95

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
11 {
14 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINone.c:2
Definition CCTCursor.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate
32 {
33 Land_Underground_Panel target = Land_Underground_Panel.Cast(action_data.m_Target.GetObject());
34
35 if (!target)
36 return;
37
38 target.Interact();
39 PunchedCard.Cast(action_data.m_MainItem).OnUse();
40 }
Definition PunchedCard.c:2
void OnUse()
Definition PunchedCard.c:10

Перекрестные ссылки PunchedCard::OnUse().


Объявления и описания членов класса находятся в файле: