DayZ 1.30
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ActionExtinguishFireplaceByExtinguisher.c
См. документацию.
2{
3 private const float TIME_TO_REPEAT = 0.5;
4 private const float WETNESS_GAIN_MULTIPLIER = 0.5;
5
11}
12
14{
16 {
18 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER;
19 m_FullBody = true;
20 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
21 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_MEDIUM;
22
23 m_Text = "#extinguish";
24 }
25
27 {
30 }
31
32 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
33 {
34 Object targetObject = target.GetObject();
35 if (targetObject.IsFireplace())
36 {
37 FireplaceBase fireplace = FireplaceBase.Cast(targetObject);
38
39 if (fireplace.CanExtinguishFire() && !item.IsDamageDestroyed())
40 return true;
41 }
42
43 return false;
44 }
45
46 override void OnStartAnimationLoop(ActionData action_data)
47 {
48 super.OnStartAnimationLoop(action_data);
49
50 FireplaceBase fireplace = FireplaceBase.Cast(action_data.m_Target.GetObject());
51 fireplace.SetExtinguishingState();
52 }
53
54 override void OnEndServer(ActionData action_data)
55 {
56 super.OnEndServer(action_data);
57
58 FireplaceBase fireplace = FireplaceBase.Cast(action_data.m_Target.GetObject());
59 fireplace.RefreshFireState();
60 }
61}
bool m_FullBody
Определения ActionBase.c:60
string m_Text
Определения ActionBase.c:57
void CreateConditionComponents()
Определения ActionBase.c:245
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
float m_SpecialtyWeight
Определения ActionBase.c:77
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
int m_StanceMask
Определения ActionBase.c:61
ActionExtinguishFireplaceByExtinguisherCB ActionContinuousBaseCB ActionExtinguishFireplaceByExtinguisher()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void OnStartAnimationLoop(ActionData action_data)
Определения ActionContinuousBase.c:208
ref ActionTarget m_Target
Определения ActionBase.c:39
Определения ActionBase.c:22
override void OnEndServer(ActionData action_data)
Определения AnimatedActionBase.c:512
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:244
void MultiplyQuantityUsed(float coef)
Определения CCINonRuined.c:2
Определения CCTDummy.c:2
override bool CanExtinguishFire()
Определения BarrelHoles_ColorBase.c:448
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
const float FIREPLACE_EXTINGUISHER
Определения ActionConstants.c:18
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602