DayZ 1.27
DayZ Explorer by KGB
 
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ActionPlaceFireplaceIntoBarrel.c
См. документацию.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
8 m_Text = "#place_object";
9 }
10
16
17 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
18 {
19 Object target_object = target.GetObject();
20
21 if ( target_object && target_object.IsInherited( BarrelHoles_ColorBase ) )
22 {
23 BarrelHoles_ColorBase fireplace_barrel = BarrelHoles_ColorBase.Cast( target_object );
24
25 if ( fireplace_barrel.IsOpen() && fireplace_barrel.GetInventory().AttachmentCount() == 0 && fireplace_barrel.IsCargoEmpty() )
26 {
27 return true;
28 }
29 }
30
31 return false;
32 }
33
34 override void OnExecuteServer( ActionData action_data )
35 {
36 ClearInventoryReservationEx(action_data);
37 FireplaceBase fireplace_in_hands = FireplaceBase.Cast( action_data.m_MainItem );
38 BarrelHoles_ColorBase fireplace_barrel = BarrelHoles_ColorBase.Cast( action_data.m_Target.GetObject() );
39 auto lambda = new MoveEquipToExistingItemAndDestroyOldRootLambda(fireplace_in_hands, "", action_data.m_Player, fireplace_barrel);
40 action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
41 }
42}
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
void MoveEquipToExistingItemAndDestroyOldRootLambda(EntityAI old_item, string new_item_type, PlayerBase player, EntityAI new_item)
Определения MiscGameplayFunctions.c:168
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
void ClearInventoryReservationEx(ActionData action_data)
Определения ActionBase.c:1025
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
override void CreateConditionComponents()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionSingleUseBase()
Определения ActionSingleUseBase.c:31
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTNonRuined.c:2
Определения InventoryItem.c:731
Определения ObjectTyped.c:2
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602