19 Object target_object = target.GetObject();
25 if ( fireplace_barrel.IsOpen() && fireplace_barrel.GetInventory().AttachmentCount() == 0 && fireplace_barrel.IsCargoEmpty() )
40 action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
class ActionTargets ActionTarget
void MoveEquipToExistingItemAndDestroyOldRootLambda(EntityAI old_item, string new_item_type, PlayerBase player, EntityAI new_item)
ref CCIBase m_ConditionItem
void ClearInventoryReservationEx(ActionData action_data)
ref CCTBase m_ConditionTarget
override void CreateConditionComponents()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionPlaceFireplaceIntoBarrel()
void ActionSingleUseBase()
DayZPlayerConstants
defined in C++