19 Object target_object = target.GetObject();
25 if ( fireplace_barrel.IsOpen() && fireplace_barrel.GetInventory().AttachmentCount() == 0 && fireplace_barrel.IsCargoEmpty() )
40 action_data.
m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ClearInventoryReservationEx(ActionData action_data)
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void MoveEquipToExistingItemAndDestroyOldRootLambda(EntityAI old_item, string new_item_type, PlayerBase player, EntityAI new_item)
ref ActionTarget m_Target
override void CreateConditionComponents()
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionPlaceFireplaceIntoBarrel()
void ActionSingleUseBase()
DayZPlayerConstants
defined in C++