◆ ActionEnterLadder()
8 {
11 }
string m_Text
Definition ActionBase.c:58
int m_StanceMask
Definition ActionBase.c:62
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
Перекрестные ссылки ActionBase::m_StanceMask и ActionBase::m_Text.
◆ ActionCondition()
is action_data.m_Target ? not on ladder and not falling ?
20 {
23 return false;
24
27 return false;
28
29
30
33 return false;
34
37 return false;
38
42 {
43 return false;
44 }
45
46
47
48
49
52
57
59
61 {
63 {
64
66 {
69 {
72 break;
73 }
74 }
75 }
76 }
77
79 {
81 {
83 {
85 {
89 {
92
93
94 }
95 }
96 }
97 }
98
101
103
105 {
106 return true;
107 }
108 }
109
110 return false;
111 }
const string MEM_LOD_NAME
Definition ActionEnterLadder.c:5
Super root of all classes in Enforce script.
Definition EnScript.c:11
proto static native int DebugGetLadderIndex(string pComponentName)
proto static native bool DebugDrawLadder(Building pBuilding, int pLadderIndex)
debug draws any ladder
LOD class.
Definition gameplay.c:203
Definition ActionConstants.c:106
const float LADDERS
Definition ActionConstants.c:111
Definition EnConvert.c:106
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float AbsFloat(float f)
Returns absolute value.
Перекрестные ссылки Math::AbsFloat(), Class::CastTo(), HumanCommandLadder::DebugDrawLadder(), HumanCommandLadder::DebugGetLadderIndex(), vector::DistanceSq(), GetName(), UAMaxDistances::LADDERS, MEM_LOD_NAME и vector::VectorToAngles().
◆ CanBeUsedSwimming()
211 {
212 return true;
213 }
◆ CreateConditionComponents()
◆ IsInstant()
205 {
206 return true;
207
208 }
◆ IsLockTargetOnUse()
200 {
201 return false;
202 }
◆ Start()
◆ GEOM_LOD_NAME
◆ MEM_LOD_NAME
Объявления и описания членов класса находятся в файле: