25 Boat boat = Boat.Cast(trans);
26 if (boat && boat.EngineIsOn())
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionSingleUseBase()
override bool CanBeUsedInVehicle()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
void ActionStopEngineBoat()
override void OnExecute(ActionData action_data)
override bool HasTarget()
override bool UseMainItem()
proto native Transport GetTransport()
proto native int GetVehicleSeat()
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++