10 m_Text =
"#tune_frequency";
15 Object target_object = target.GetObject();
17 m_Text =
"#tune_frequency | " + transmitter.GetTunedFrequency().ToString() +
" MHz";
32 Object target_object = target.GetObject();
34 string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
36 if ( transmitter.GetCompEM().IsWorking() && selection ==
"control_panel" )
class ActionTargets ActionTarget
void ActionInteractBase()
override bool HasProgress()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTuneFrequencyOnGround()
override void OnExecuteServer(ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
void SetNextFrequency(PlayerBase player=null)
DayZPlayerConstants
defined in C++