◆ ActionFillBottleBase()
◆ ActionCondition()
52 {
55 {
57 return false;
58 }
59 else
60 {
63 return false;
64 }
65
67
68 if (
item.GetQuantity() >
item.GetQuantityMin())
70
72 }
void CCTWaterSurfaceEx(float maximal_target_distance, int allowedLiquidSource)
Definition CCTWaterSurface.c:62
override int GetLiquidType()
Definition ItemBase.c:8522
Definition ObjectTyped.c:2
Definition ActionConstants.c:106
const float DEFAULT
Definition ActionConstants.c:108
Definition EnConvert.c:106
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
const int LIQUID_NONE
Definition constants.c:506
Перекрестные ссылки CCTWaterSurfaceEx(), UAMaxDistances::DEFAULT, vector::DistanceSq(), GetLiquidType(), LIQUID_NONE и m_AllowedLiquidMask.
◆ ActionConditionContinue()
◆ CreateConditionComponents()
◆ GetActionCommandEx()
◆ GetLiquidType()
◆ GetStanceMask()
80 {
83 {
85 }
86 else
87 {
89 }
90 }
const float WATER_DEPTH
Definition ActionFillBottleBase.c:28
class HumanCommandLadder HumanCommandSwim()
Definition human.c:673
Перекрестные ссылки HumanCommandSwim() и WATER_DEPTH.
◆ IsLockTargetOnUse()
146 {
147 return false;
148 }
◆ SetupStance()
◆ ALLOWED_LIQUID
◆ ALLOWED_WATER_SURFACES
◆ m_AllowedLiquidMask
◆ WATER_DEPTH
Объявления и описания членов класса находятся в файле: