Защищенные члены | |
void | ActionFillBottleBase () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | ActionConditionContinue (ActionData action_data) |
int | GetStanceMask (PlayerBase player) |
int | GetActionCommandEx (ActionData actionData) |
int | GetLiquidType (PlayerBase player, ActionTarget target, ItemBase item) |
void | SetupStance (PlayerBase player) |
override bool | IsLockTargetOnUse () |
Защищенные данные | |
int | m_AllowedLiquidMask |
Закрытые данные | |
const float | WATER_DEPTH = 0.5 |
const string | ALLOWED_WATER_SURFACES = string.Format("%1|%2|%3", UAWaterType.FRESH, UAWaterType.STILL, UAWaterType.SNOW) |
const int | ALLOWED_LIQUID |
Дополнительные унаследованные члены | |
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void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionFillBottleBase.c строка 26