Граф наследования:ActionFillBottleBase:Защищенные члены | |
| void | ActionFillBottleBase () |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| int | GetStanceMask (PlayerBase player) |
| int | GetActionCommandEx (ActionData actionData) |
| void | SetupStance (PlayerBase player) |
| override bool | IsLockTargetOnUse () |
Защищенные данные | |
| int | m_AllowedLiquidMask |
Закрытые члены | |
| int | GetLiquidType (PlayerBase player, ActionTarget target, ItemBase item) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
Закрытые данные | |
| const float | WATER_DEPTH = 0.5 |
| const string | ALLOWED_WATER_SURFACES = string.Format("%1|%2|%3", UAWaterType.FRESH, UAWaterType.STILL, UAWaterType.SNOW) |
| const int | ALLOWED_LIQUID |
См. определение в файле ActionFillBottleBase.c строка 31