21 m_Text =
"#fertilize_slot";
33 if (item.GetQuantity() == 0)
36 Object targetObject = target.GetObject();
43 gardenBase.GetActionComponentNameList(target.GetComponentIndex(), selections);
45 foreach(
string selection: selections)
47 slot = gardenBase.GetSlotBySelection(selection);
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionFertilizeSlot()
override void OnFinishProgressServer(ActionData action_data)
const float QUANTITY_USED_PER_SEC
override void CreateActionComponent()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++