◆ ActionDigGardenPlot()
14 {
20
21 m_Text =
"#make_garden_plot";
22 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionDigGardenPlot.c:2
Definition ActionConstants.c:119
const float ROUGH_LOW
Definition ActionConstants.c:120
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
Перекрестные ссылки m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_LOW.
◆ ActionCondition()
25 {
26
27 if (!
GetGame().IsDedicatedServer())
28 {
29
31 return false;
32
33 if (
player.IsPlacingLocal())
34 {
39
41 {
42 return true;
43 }
44 }
45 return false;
46 }
47
48 return true;
49 }
eBrokenLegs
Definition EBrokenLegs.c:2
void CheckSurfaceBelowGardenPlot(PlayerBase player, GardenPlot item_GP, Hologram hologram)
Definition ActionDigGardenPlot.c:59
Super root of all classes in Enforce script.
Definition EnScript.c:11
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Перекрестные ссылки Class::CastTo(), CheckSurfaceBelowGardenPlot() и GetGame().
◆ CheckSurfaceBelowGardenPlot()
60 {
64
67
69 {
71 {
73 {
75 {
77 {
79
80 return;
81 }
82 }
83 }
84 }
85 }
86
88 }
Definition EnConvert.c:106
Используется в ActionCondition().
◆ DropDuringPlacing()
◆ OnFinishProgressClient()
95 {
99 }
Definition ActionDeployBase.c:2
◆ OnFinishProgressServer()
102 {
108
110 {
113 action_data.m_Player.GetHologramServer().CheckPowerSource();
115
117 }
118
119
120 if (!
GetGame().IsMultiplayer())
121 {
125
127 }
128
134
136
137 }
GardenPlot m_GardenPlot
Definition ActionDigGardenPlot.c:11
Перекрестные ссылки GetGame(), m_GardenPlot и m_SpecialtyWeight.
◆ SetupAnimation()
◆ m_GardenPlot
Объявления и описания членов класса находятся в файле: