31 action_data.m_MainItem.TransferModifiers(ntarget);
32 ntarget.ApplySplint();
34 ItemBase new_item =
ItemBase.Cast(ntarget.GetInventory().CreateInInventory(
"Splint_Applied"));
37 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem,new_item,
true,
false,
true);
38 action_data.m_MainItem.Delete();
41 ntarget.SetBrokenLegs(
eBrokenLegs.BROKEN_LEGS_SPLINT);