Dayz 1.25
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Класс ActionCraftImprovisedHeadCover
+ Граф наследования:ActionCraftImprovisedHeadCover:

Закрытые члены

void ActionCraftImprovisedHeadCover ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool HasTarget ()
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetSoundCategory (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCraftImprovisedHeadCover()

16 {
18 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
19 m_FullBody = true;
20 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
22 m_Text = "#STR_CraftImprovisedHeadCover";
23 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionCraftImprovisedHeadCover.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_HIGH
Definition ActionConstants.c:122
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_HIGH.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
32 {
33 if( item.GetQuantity() >= 2 )
34 {
35 return true;
36 }
37 return false;
38 }
Definition EntityAI.c:95

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
26 {
29 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ GetSoundCategory()

override string GetSoundCategory ( ActionData action_data)
inlineprivate
57 {
58 return "ImprovisedCloth_craft";
59 }

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
41 {
42 return false;
43 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
46 {
49
50 cover = action_data.m_Player.SpawnEntityOnGroundPos("HeadCover_Improvised", action_data.m_Player.GetPosition());
51 action_data.m_MainItem.AddQuantity(-2);
52
53 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
54 }
Definition Building.c:6

Объявления и описания членов класса находятся в файле: