DayZ 1.26
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Класс ActionCraftImprovisedHeadCover
+ Граф наследования:ActionCraftImprovisedHeadCover:

Закрытые члены

void ActionCraftImprovisedHeadCover ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool HasTarget ()
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetSoundCategory (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCraftImprovisedHeadCover()

15 {
17 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
18 m_FullBody = true;
19 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
21 m_Text = "#STR_CraftImprovisedHeadCover";
22 }
bool m_FullBody
Definition ActionBase.c:61
string m_Text
Definition ActionBase.c:58
float m_SpecialtyWeight
Definition ActionBase.c:77
int m_StanceMask
Definition ActionBase.c:62
Definition ActionCraftImprovisedHeadCover.c:2
int m_CommandUID
Definition AnimatedActionBase.c:143
m_CallbackClass
Definition AnimatedActionBase.c:145
Definition EntityAI.c:95
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight, ActionBase::m_StanceMask и ActionBase::m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
31 {
32 if( item.GetQuantity() >= 2 )
33 {
34 return true;
35 }
36 return false;
37 }

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
25 {
28 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:64
ref CCTBase m_ConditionTarget
Definition ActionBase.c:65
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки ActionBase::m_ConditionItem и ActionBase::m_ConditionTarget.

◆ GetSoundCategory()

override string GetSoundCategory ( ActionData action_data)
inlineprivate
56 {
57 return "ImprovisedCloth_craft";
58 }

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
40 {
41 return false;
42 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
45 {
48
49 cover = action_data.m_Player.SpawnEntityOnGroundPos("HeadCover_Improvised", action_data.m_Player.GetPosition());
50 action_data.m_MainItem.AddQuantity(-2);
51
52 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
53 }
Definition Building.c:6

Объявления и описания членов класса находятся в файле: