Dayz 1.25
Dayz Code Explorer by KGB
Загрузка...
Поиск...
Не найдено
Класс ActionFillFuel
+ Граф наследования:ActionFillFuel:

Закрытые члены

void ActionFillFuel ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Закрытые данные

const string FUEL_SELECTION_NAME = "refill"
 

Подробное описание

Конструктор(ы)

◆ ActionFillFuel()

void ActionFillFuel ( )
inlineprivate
16 {
18 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL;
19 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
20 m_FullBody = true;
22 m_LockTargetOnUse = false;
23 m_Text = "#refuel";
24 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
bool m_LockTargetOnUse
Definition ActionBase.c:51
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionFillFuel.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float PRECISE_LOW
Definition ActionConstants.c:123
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_LockTargetOnUse, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::PRECISE_LOW.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
33 {
34 if ( !target || !IsTransport(target) )
35 return false;
36
37 if ( item.GetQuantity() <= 0 )
38 return false;
39
40 if ( item.GetLiquidType() != LIQUID_GASOLINE )
41 return false;
42
43 Car car = Car.Cast( target.GetObject() );
44 if ( !car )
45 return false;
46
47 if (car.IsDamageDestroyed())
48 {
49 return false;
50 }
51
52 if ( car.GetFluidFraction( CarFluid.FUEL ) >= 0.98 )
53 return false;
54
56 target.GetObject().GetActionComponentNameList(target.GetComponentIndex(), selections);
57
59
60 if ( carS )
61 {
62 for (int s = 0; s < selections.Count(); s++)
63 {
64 if ( selections[s] == carS.GetActionCompNameFuel() )
65 {
66 float dist = vector.DistanceSq( carS.GetRefillPointPosWS(), player.GetPosition() );
67
68 if ( dist < carS.GetActionDistanceFuel() * carS.GetActionDistanceFuel() )
69 return true;
70 }
71 }
72 }
73
74 return false;
75 }
bool IsTransport(ActionTarget target)
Definition ActionBase.c:923
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
Definition Car.c:19
Definition CivilianSedan.c:2
Definition EntityAI.c:95
Definition EnConvert.c:106
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
const int LIQUID_GASOLINE
Definition constants.c:509

Перекрестные ссылки vector::DistanceSq(), IsTransport() и LIQUID_GASOLINE.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
27 {
28 m_ConditionItem = new CCINonRuined;//CCINotRuinedAndEmpty?
30 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

Поля

◆ FUEL_SELECTION_NAME

const string FUEL_SELECTION_NAME = "refill"
private

Объявления и описания членов класса находятся в файле: