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FirearmActionUnjam.c
См. документацию.
1
class
FirearmActionUnjam
:
FirearmActionBase
2
{
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void
FirearmActionUnjam
()
4
{
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}
6
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override
bool
HasTarget
()
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{
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return
false
;
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}
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12
override
typename
GetInputType
()
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{
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return
ContinuousWeaponManipulationActionInput
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem
=
new
CCINonRuined
();
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m_ConditionTarget
=
new
CCTSelf
;
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}
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override
bool
HasProgress
()
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{
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return
false
;
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}
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28
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
//condition for action
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{
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if
(!super.ActionCondition( player, target, item ))
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return
false
;
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Weapon_Base
wpn =
Weapon_Base
.Cast(item);
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return
player.GetWeaponManager().CanUnjam(wpn);
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}
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override
void
Start
(
ActionData
action_data )
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{
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super.Start( action_data );
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action_data.m_Player.GetWeaponManager().Unjam(
this
);
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}
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};
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
CCINonRuined
Определения
CCINonRuined.c:2
CCTSelf
Определения
CCTSelf.c:2
ContinuousWeaponManipulationActionInput
Определения
ActionInput.c:909
FirearmActionBase::FirearmActionBase
void FirearmActionBase()
FirearmActionUnjam::Start
override void Start(ActionData action_data)
Определения
FirearmActionUnjam.c:38
FirearmActionUnjam::HasTarget
override bool HasTarget()
Определения
FirearmActionUnjam.c:7
FirearmActionUnjam::FirearmActionUnjam
void FirearmActionUnjam()
Определения
FirearmActionUnjam.c:3
FirearmActionUnjam::HasProgress
override bool HasProgress()
Определения
FirearmActionUnjam.c:23
FirearmActionUnjam::CreateConditionComponents
override void CreateConditionComponents()
Определения
FirearmActionUnjam.c:17
FirearmActionUnjam::GetInputType
override GetInputType()
Определения
FirearmActionUnjam.c:12
FirearmActionUnjam::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
FirearmActionUnjam.c:29
ItemBase
Определения
InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
Weapon_Base
shorthand
Определения
BoltActionRifle_Base.c:6
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Weapons
FirearmActionUnjam.c
Создано системой
1.13.2