20 Blowtorch bt = Blowtorch.Cast(item);
26 super.OnStartAnimationLoopServer(action_data);
28 action_data.m_MainItem.GetCompEM().SwitchOn();
33 super.OnFinishProgressServer(action_data);
38 super.OnEndServer(action_data);
40 action_data.m_MainItem.GetCompEM().SwitchOff();
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
override void OnStartAnimationLoopServer(ActionData action_data)
void ActionRepairCarEngine()
ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch()
class ActionTargets ActionTarget
override void CreateActionComponent()
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++