DayZ 1.27
DayZ Explorer by KGB
 
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ActionDrinkThroughContinuous.c
См. документацию.
2{
3 override void CreateConditionComponents()
4 {
5 m_ConditionItem = new CCINone();
6 m_ConditionTarget = new CCTCursor(UAMaxDistances.SMALL);
7 }
8
9 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
10 {
11 if (item && item.IsHeavyBehaviour())
12 return false;
13
14 if (!player.CanEatAndDrink())
15 return false;
16
17 return target.GetObject() && target.GetObject().GetWaterSourceObjectType() == EWaterSourceObjectType.THROUGH;
18 }
19
20 override bool IsLockTargetOnUse()
21 {
22 return false;
23 }
24}
void ActionDrinkPondContinuous()
Определения ActionDrinkPondContinuous.c:14
class ActionTargets ActionTarget
EWaterSourceObjectType
Определения EWaterSourceObjectType.c:2
override bool IsLockTargetOnUse()
Определения ActionDrinkThroughContinuous.c:20
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionDrinkThroughContinuous.c:9
override void CreateConditionComponents()
Определения ActionDrinkThroughContinuous.c:3
Определения CCINone.c:2
Определения CCTCursor.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float SMALL
Определения ActionConstants.c:111