Dayz 1.25
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Класс ActionMeasureTemperatureSelf
+ Граф наследования:ActionMeasureTemperatureSelf:

Закрытые члены

void ActionMeasureTemperatureSelf ()
 
override void CreateConditionComponents ()
 
override bool HasProneException ()
 
override bool HasTarget ()
 
override void OnFinishProgressClient (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionMeasureTemperatureSelf()

12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF;
17 m_Text = "#measure_temperature";
18 }
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
Definition ActionMeasureTemperatureSelf.c:2
int m_CommandUIDProne
Definition AnimatedActionBase.c:136
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float PRECISE_LOW
Definition ActionConstants.c:123
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, AnimatedActionBase::m_CommandUIDProne, m_SpecialtyWeight, m_Text и UASoftSkillsWeight::PRECISE_LOW.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
21 {
24 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTSelf.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasProneException()

override bool HasProneException ( )
inlineprivate
27 {
28 return true;
29 }

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
32 {
33 return false;
34 }

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData action_data)
inlineprivate
37 {
39
40 if (thermometer)
41 {
42 float value = thermometer.GetTemperatureValue(action_data.m_Player);
43 action_data.m_Player.m_Hud.SetTemperature(value.ToString() + "#degrees_celsius");
44 }
45
46 }
Definition EntityAI.c:95

Объявления и описания членов класса находятся в файле: