Dayz 1.25
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Класс ActionRemovePlant
+ Граф наследования:ActionRemovePlant:

Закрытые члены

void ActionRemovePlant ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Закрытые данные

PlantBase m_Plant
 

Подробное описание

Конструктор(ы)

◆ ActionRemovePlant()

void ActionRemovePlant ( )
inlineprivate
6 {
7 m_Text = "#remove_plant";
8 }
string m_Text
Definition ActionBase.c:49

Перекрестные ссылки m_Text.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
22 {
24 if ( Class.CastTo(garden_base, target.GetObject()))
25 {
26 Slot slot;
27
29 garden_base.GetActionComponentNameList(target.GetComponentIndex(), selections);
30 string selection;
31
32 for (int s = 0; s < selections.Count(); s++)
33 {
34 selection = selections[s];
35 slot = garden_base.GetSlotBySelection( selection );
36 if (slot)
37 break;
38 }
39
40 if ( slot && slot.GetPlant() )
41 {
42 m_Plant = PlantBase.Cast(slot.GetPlant());
43 if ( m_Plant.IsGrowing() || m_Plant.IsDry() || !m_Plant.HasCrops() || m_Plant.IsSpoiled())
44 {
45 return true;
46 }
47 }
48 }
49 return false;
50 /*Object targetObject = target.GetObject();
51 if ( targetObject != NULL && targetObject.IsInherited(PlantBase) )
52 {
53 PlantBase plant = PlantBase.Cast( targetObject );
54
55 if ( plant.IsGrowing() || plant.IsDry() || !plant.HasCrops() || plant.IsSpoiled())
56 {
57 return true;
58 }
59 }
60
61 return false;*/
62 }
PlantBase m_Plant
Definition ActionRemovePlant.c:3
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition GardenPlot.c:2
Definition EntityAI.c:95
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo() и m_Plant.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
16 {
19 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINone.c:2
Definition CCTCursor.c:2
Definition ActionConstants.c:105
const float SMALL
Definition ActionConstants.c:106

Перекрестные ссылки m_ConditionItem, m_ConditionTarget и UAMaxDistances::SMALL.

◆ GetInputType()

override GetInputType ( )
inlineprivate
11 {
13 }
Definition ActionInput.c:522

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate
65 {
66 if ( m_Plant )
67 {
68 //m_Plant.RemovePlant();
69
70 //New method allowing us to pass player position
71 m_Plant.RemovePlantEx( action_data.m_Player.GetPosition() );
72 }
73 /*Object targetObject = action_data.m_Target.GetObject();
74 if ( targetObject != NULL && targetObject.IsInherited(PlantBase) )
75 {
76 PlantBase plant = PlantBase.Cast( targetObject );
77 plant.RemovePlant();
78 }*/
79 }

Перекрестные ссылки m_Plant.

Поля

◆ m_Plant

PlantBase m_Plant
private

Используется в ActionCondition() и OnExecuteServer().


Объявления и описания членов класса находятся в файле: