DayZ
1.27
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ActionDisinfectTarget.c
См. документацию.
1
class
ActionDisinfectTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
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m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
DEFAULT
);
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}
7
8
};
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class
ActionDisinfectTarget
:
ActionDisinfectBase
11
{
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void
ActionDisinfectTarget
()
13
{
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m_CallbackClass
=
ActionDisinfectSelfCB
;
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m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INTERACT;
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m_FullBody
=
true
;
18
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
19
m_Text
=
"#disinfect_target"
;
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}
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override
void
CreateConditionComponents
()
23
{
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m_ConditionItem
=
new
CCINonRuined
;
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m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
29
{
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if
( target)
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{
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PlayerBase
target_player =
PlayerBase
.Cast(target.GetObject());
33
if
(target_player)
34
return
(target_player.IsBleeding() || (player.m_SyncedModifiers &
eModifierSyncIDs
.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers &
eModifierSyncIDs
.MODIFIER_SYNC_WOUND_INFECT_2));
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}
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return
false
;
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}
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override
void
OnFinishProgressServer
(
ActionData
action_data )
41
{
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PlayerBase
target =
PlayerBase
.Cast(action_data.m_Target.GetObject());
43
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if
( target )
45
{
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if
(
CanReceiveAction
(action_data.m_Target))
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{
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target.GetModifiersManager().ActivateModifier(
eModifiers
.MDF_DISINFECTION);
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Apply
(action_data);
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}
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}
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}
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};
m_StanceMask
int m_StanceMask
Определения
ActionBase.c:33
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
class ActionTargets ActionTarget
eModifierSyncIDs
eModifierSyncIDs
Определения
ModifiersManager.c:3
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Определения
ActionBase.c:77
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Определения
ActionBase.c:793
ActionBase::m_FullBody
bool m_FullBody
Определения
ActionBase.c:61
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionDisinfectBase::Apply
void Apply(ActionData action_data)
Определения
ActionDisinfectSelf.c:11
ActionDisinfectBase
Определения
ActionDisinfectSelf.c:10
ActionDisinfectSelfCB
Определения
ActionDisinfectSelf.c:2
ActionDisinfectTarget::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionDisinfectTarget.c:22
ActionDisinfectTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Определения
ActionDisinfectTarget.c:40
ActionDisinfectTarget::ActionDisinfectTarget
void ActionDisinfectTarget()
Определения
ActionDisinfectTarget.c:12
ActionDisinfectTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionDisinfectTarget.c:28
ActionDisinfectTargetCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionDisinfectTarget.c:3
ActionDisinfectTargetCB
Определения
ActionDisinfectTarget.c:2
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Определения
AnimatedActionBase.c:145
CAContinuousTime
Определения
CAContinuousTime.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTMan
Определения
CCTMan.c:2
ItemBase
Определения
InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
UATimeSpent::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:29
UATimeSpent
Определения
ActionConstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
eModifiers
eModifiers
Определения
eModifiers.c:2
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
Medical
ActionDisinfectTarget.c
Создано системой
1.13.2