19 m_Text =
"#disinfect_target";
34 return (target_player.IsBleeding() || (player.m_SyncedModifiers &
eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers &
eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
48 target.GetModifiersManager().ActivateModifier(
eModifiers.MDF_DISINFECTION);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ref ActionTarget m_Target
void Apply(ActionData action_data)
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
void ActionDisinfectTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
DayZPlayerConstants
defined in C++