40 if ( !car.IsScriptedLightsOn() )
44 if ( car.
IsVitalCarBattery() ) neededItem = car.FindAttachmentBySlotName(
"CarBattery");
47 if (neededItem && !neededItem.IsRuined())
49 return neededItem.GetCompEM() && neededItem.GetCompEM().GetEnergy() > 0;
75 car.ToggleHeadlights();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionInteractBase()
void ActionSwitchLights()
override bool CanBeUsedInVehicle()
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnExecuteServer(ActionData action_data)
override bool IsVitalTruckBattery()
override bool IsVitalCarBattery()
Super root of all classes in Enforce script.
proto native Transport GetTransport()
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.