39 if ( player.GetItemOnSlot(
"Gloves") )
41 bool result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !item.GetIsFrozen());
48 module_lifespan.UpdateBloodyHandsVisibility( action_data.
m_Player,
false );
49 action_data.
m_Player.ClearBloodyHandsPenaltyChancePerAgent(
eAgents.SALMONELLA);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
PluginBase GetPlugin(typename plugin_type)
void ActionContinuousBase()
override bool HasTarget()
override bool HasProneException()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
void ActionWashHandsItemContinuous()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
DayZPlayerConstants
defined in C++