DayZ 1.27
DayZ Explorer by KGB
 
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ActionWashHandsItemContinuous.c
См. документацию.
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
15 m_FullBody = false;
16 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
18 m_Text = "#wash_hands";
19 }
20
21 override bool HasProneException()
22 {
23 return true;
24 }
25
31
32 override bool HasTarget()
33 {
34 return false;
35 }
36
37 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
38 {
39 if ( player.GetItemOnSlot("Gloves") )
40 return false;
41 bool result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !item.GetIsFrozen());
42 return result;
43 }
44
45 override void OnFinishProgressServer(ActionData action_data)
46 {
47 PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
48 module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player, false );
49 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
50 action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(), false );
51 }
52};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
eAgents
Определения EAgents.c:3
void PluginLifespan()
Определения PluginLifespan.c:45
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override bool HasProneException()
Определения ActionWashHandsItemContinuous.c:21
override void CreateConditionComponents()
Определения ActionWashHandsItemContinuous.c:26
override void OnFinishProgressServer(ActionData action_data)
Определения ActionWashHandsItemContinuous.c:45
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionWashHandsItemContinuous.c:37
override void CreateActionComponent()
Определения ActionWashHandsItemContinuous.c:3
int m_CommandUID
Определения AnimatedActionBase.c:143
int m_CommandUIDProne
Определения AnimatedActionBase.c:144
Определения CCTSelf.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float WASH_HANDS
Определения ActionConstants.c:87
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602