Закрытые члены | |
void | ActionGiveBloodTarget () |
override void | CreateConditionComponents () |
override ActionData | CreateActionData () |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
override void | OnEndAnimationLoopServer (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
![]() | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionGiveBloodTarget.c строка 9