5 m_Text =
"#next_combination_lock_dial";
49 super.Start(action_data);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
override bool HasTarget()
override bool IsInstant()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override bool RemoveForceTargetAfterUse()
override void CreateConditionComponents()
void ActionNextCombinationLockDial()
override bool UseAcknowledgment()
void ActionSingleUseBase()
void SetCombinationLock(CombinationLock combination_lock)
void SetCombinationLockSide(int lockSide)