5 m_Text =
"#next_combination_lock_dial";
49 super.Start( action_data );
53 if ( combination_lock )
55 combination_lock.SetNextDial();
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool HasTarget()
override bool IsInstant()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override bool RemoveForceTargetAfterUse()
override void CreateConditionComponents()
void ActionNextCombinationLockDial()
override bool UseAcknowledgment()
void ActionSingleUseBase()
void SetCombinationLock(CombinationLock combination_lock)