DayZ
1.27
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ActionTurnOnAlarmClock.c
См. документацию.
1
class
ActionTurnOnAlarmClockCB
:
ActionSingleUseBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CASingleUseTurnOnPlugged
;
6
}
7
}
8
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class
ActionTurnOnAlarmClock
:
ActionTurnOnWhileInHands
10
{
11
void
ActionTurnOnAlarmClock
()
12
{
13
m_CallbackClass =
ActionTurnOnAlarmClockCB
;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_STOP_ALARM;
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m_CommandUIDProne
=
DayZPlayerConstants
.CMD_ACTIONFB_STOP_ALARM;
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m_Text =
"#turn_on"
;
17
}
18
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override
bool
HasProneException
()
20
{
21
return
true
;
22
}
23
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
25
{
26
AlarmClock_ColorBase
alarm =
AlarmClock_ColorBase
.Cast(item);
27
return
(!alarm.IsAlarmOn() && !alarm.IsRinging());
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}
29
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/*
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override void OnExecuteClient( ActionData action_data )
32
{
33
AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
34
if (alarm)
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alarm.TurnOnClient();
36
}
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*/
38
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override
void
OnExecuteServer
(
ActionData
action_data )
40
{
41
AlarmClock_ColorBase
alarm =
AlarmClock_ColorBase
.Cast(action_data.m_MainItem);
42
if
(alarm)
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alarm.TurnOn();
44
}
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}
m_CommandUIDProne
int m_CommandUIDProne
Определения
ActionBase.c:32
m_CommandUID
int m_CommandUID
Определения
ActionBase.c:31
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
class ActionTargets ActionTarget
ActionTurnOnAlarmClock
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
Определения
ActionTurnOnAlarmClock.c:11
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionSingleUseBaseCB
Определения
ActionSingleUseBase.c:2
ActionTurnOnAlarmClockCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionTurnOnAlarmClock.c:3
ActionTurnOnAlarmClockCB
Определения
ActionTurnOnAlarmClock.c:2
ActionTurnOnWhileInHands::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionTurnOnWhileInHands.c:24
ActionTurnOnWhileInHands::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Определения
ActionTurnOnWhileInHands.c:55
ActionTurnOnWhileInHands::HasProneException
override bool HasProneException()
Определения
ActionTurnOnWhileInHands.c:19
ActionTurnOnWhileInHands
Определения
ActionTurnOnWhileInHands.c:2
AlarmClock_ColorBase
Определения
AlarmClock.c:2
CASingleUseTurnOnPlugged
Определения
CASingleUseTurnOnPlugged.c:2
ItemBase
Определения
InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
ActionTurnOnAlarmClock.c
Создано системой
1.13.2