DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnOnAlarmClock.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged;
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionTurnOnAlarmClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
16 m_Text = "#turn_on";
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
25 {
27 return (!alarm.IsAlarmOn() && !alarm.IsRinging());
28 }
29
30 /*
31 override void OnExecuteClient( ActionData action_data )
32 {
33 AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
34 if (alarm)
35 alarm.TurnOnClient();
36 }
37 */
38
39 override void OnExecuteServer( ActionData action_data )
40 {
41 AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
42 if (alarm)
43 alarm.TurnOn();
44 }
45}
int m_CommandUIDProne
Определения ActionBase.c:32
int m_CommandUID
Определения ActionBase.c:31
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
Определения ActionTurnOnAlarmClock.c:11
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override void CreateActionComponent()
Определения ActionTurnOnAlarmClock.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionTurnOnWhileInHands.c:24
override void OnExecuteServer(ActionData action_data)
Определения ActionTurnOnWhileInHands.c:55
override bool HasProneException()
Определения ActionTurnOnWhileInHands.c:19
Определения AlarmClock.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602