22 m_Text =
"#STR_DeCraftRopeBelt";
33 return item.GetInventory().AttachmentCount() == 0;
44 EntityAI rope = action_data.
m_Player.SpawnEntityOnGroundRaycastDispersed(
"Rope");
47 MiscGameplayFunctions.TransferItemProperties(ropebelt, rope);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDeCraftRopeBeltCB ActionContinuousBaseCB ActionDeCraftRopeBelt()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void OnFinishProgressServer(ActionData action_data)
const float TIME_TO_CRAFT_CLOTHES
DEPRECATED.
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float DEFAULT_DECRAFT
DayZPlayerConstants
defined in C++