21 m_Text =
"#STR_CraftBoneKnife0";
33 if (player.GetBrokenLegs() ==
eBrokenLegs.BROKEN_LEGS)
36 Object targetObject = target.GetObject();
37 if ( targetObject.IsRock() )
46 EntityAI item_ingredient = action_data.m_MainItem;
47 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"BoneKnife");
48 action_data.m_MainItem.AddQuantity(-1);
50 MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
56 return "BoneKnife_stone";
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void CreateConditionComponents()
void ActionCraftBoneKnifeEnv()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override string GetSoundCategory(ActionData action_data)
const float TIME_TO_CRAFT_KNIFE
override void CreateActionComponent()
DayZPlayerConstants
defined in C++