17 m_Text =
"#wash_hands";
27 m_ConditionItem =
new CCINone();
34 return (player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot(
"Gloves"));
40 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player,
false);
41 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(
eAgents.SALMONELLA);
class ActionTargets ActionTarget
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
void CCTWaterSurfaceEx(float maximal_target_distance, int allowedLiquidSource)
PluginBase GetPlugin(typename plugin_type)
void CreateConditionComponents()
void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
const int LIQUID_GROUP_WATER