DayZ 1.30
DayZ Explorer by KGB
 
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ActionWashHandsWater.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionWashHandsWaterCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
17 m_Text = "#wash_hands";
18 }
19
20 override typename GetInputType()
21 {
23 }
24
30
31 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
32 {
34 if (item && item.IsHeavyBehaviour())
35 return false;
36
37 return (player.HasBloodyHands() && !player.GetItemOnSlot("Gloves"));
38 }
39
40 override void OnStart(ActionData action_data)
41 {
42 super.OnStart(action_data);
43
44 action_data.m_Player.TryHideItemInHands(true);
45 }
46
47 override void OnEnd(ActionData action_data)
48 {
49 action_data.m_Player.TryHideItemInHands(false);
50 }
51
52 override void OnFinishProgressServer( ActionData action_data )
53 {
55 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
56 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
57 }
58
59 override bool IsLockTargetOnUse()
60 {
61 return false;
62 }
63}
bool m_FullBody
Определения ActionBase.c:60
string m_Text
Определения ActionBase.c:57
bool IsLockTargetOnUse()
Определения ActionBase.c:102
void CreateConditionComponents()
Определения ActionBase.c:245
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
int m_StanceMask
Определения ActionBase.c:61
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
Определения ActionWashHandsWater.c:11
eAgents
Определения EAgents.c:3
void OnStart(Param par=null)
Определения PPERequestPlatformsBase.c:787
void PluginLifespan()
Определения PluginLifespan.c:45
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:326
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override GetInputType()
Определения ActionContinuousBase.c:179
void OnFinishProgressServer(ActionData action_data)
Определения ActionContinuousBase.c:289
PlayerBase m_Player
Определения ActionBase.c:40
Определения ActionBase.c:22
override void CreateActionComponent()
Определения ActionWashHandsWater.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:244
Определения CCINone.c:2
Определения CCTLiquid.c:2
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:114
const float WASH_HANDS
Определения ActionConstants.c:87
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
const int LIQUID_HOTWATER
Определения 3_Game/DayZ/constants.c:590
const int LIQUID_GROUP_WATER
Определения 3_Game/DayZ/constants.c:594
const int LIQUID_SNOW
Определения 3_Game/DayZ/constants.c:586
void OnEnd()
Определения Sound.c:226