Dayz 1.25
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Класс ActionCraftBoneKnifeEnv
+ Граф наследования:ActionCraftBoneKnifeEnv:

Закрытые члены

void ActionCraftBoneKnifeEnv ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetSoundCategory (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionCraftBoneKnifeEnv()

void ActionCraftBoneKnifeEnv ( )
inlineprivate
14 {
15
17 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
18 m_FullBody = true;
19 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
21 m_Text = "#STR_CraftBoneKnife0";
22 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
Definition ActionCraftBoneKnifeEnv.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
Definition ActionConstants.c:119
const float ROUGH_HIGH
Definition ActionConstants.c:122
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text и UASoftSkillsWeight::ROUGH_HIGH.

Методы

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate
31 {
32 //Action not allowed if player has broken legs
33 if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
34 return false;
35
36 Object targetObject = target.GetObject();
37 if ( targetObject.IsRock() )
38 {
39 return true;
40 }
41 return false;
42 }
eBrokenLegs
Definition EBrokenLegs.c:2
Definition ObjectTyped.c:2
Definition EntityAI.c:95

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
25 {
28 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTCursor.c:2
Definition ActionConstants.c:105
const float DEFAULT
Definition ActionConstants.c:107

Перекрестные ссылки UAMaxDistances::DEFAULT, m_ConditionItem и m_ConditionTarget.

◆ GetSoundCategory()

override string GetSoundCategory ( ActionData action_data)
inlineprivate
57 {
58 return "BoneKnife_stone";
59 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate
45 {
48
49 knife = action_data.m_Player.SpawnEntityOnGroundPos("BoneKnife", action_data.m_Player.GetPosition());
50 action_data.m_MainItem.AddQuantity(-1);
51
52 MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
53
54 }
Definition Building.c:6

Объявления и описания членов класса находятся в файле: