DayZ
1.28
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ActionIgniteFireplaceByAir.c
См. документацию.
1
class
ActionIgniteFireplaceByAirCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
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m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
FIREPLACE_IGNITE
);
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}
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};
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class
ActionIgniteFireplaceByAir
:
ActionContinuousBase
10
{
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void
ActionIgniteFireplaceByAir
()
12
{
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m_CallbackClass
=
ActionIgniteFireplaceByAirCB
;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_BLOWFIREPLACE;
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m_FullBody
=
true
;
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m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_CROUCH;
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m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_LOW;
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m_Text
=
"#blow_air_into_fireplace"
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionTarget
=
new
CCTNonRuined
(
UAMaxDistances
.
DEFAULT
);
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m_ConditionItem
=
new
CCINotPresent
;
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}
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override
typename
GetInputType
()
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{
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return
ContinuousInteractActionInput
;
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}
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override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
33
{
34
Object
target_object = target.GetObject();
35
FireplaceBase
fireplace_target =
FireplaceBase
.Cast( target_object );
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if
( target_object && target_object.IsFireplace() )
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{
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if
( fireplace_target.
IsBaseFireplace
() || fireplace_target.IsFireplaceIndoor() )
40
{
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if
( !fireplace_target.IsBurning() && fireplace_target.GetTemperature() >= fireplace_target.PARAM_MIN_TEMP_TO_REIGNITE )
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{
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return
true
;
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}
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}
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}
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return
false
;
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}
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override
void
OnFinishProgressServer
(
ActionData
action_data )
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{
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FireplaceBase
fireplace_target =
FireplaceBase
.Cast( action_data.m_Target.GetObject() );
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//start fire
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fireplace_target.StartFire();
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}
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bool
SkipKindlingCheck
()
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{
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return
false
;
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}
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}
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Определения
ActionBase.c:77
ActionBase::m_StanceMask
int m_StanceMask
Определения
ActionBase.c:62
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::m_FullBody
bool m_FullBody
Определения
ActionBase.c:61
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Определения
ActionContinuousBase.c:124
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
ActionIgniteFireplaceByAir::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionIgniteFireplaceByAir.c:21
ActionIgniteFireplaceByAir::ActionIgniteFireplaceByAir
void ActionIgniteFireplaceByAir()
Определения
ActionIgniteFireplaceByAir.c:11
ActionIgniteFireplaceByAir::SkipKindlingCheck
bool SkipKindlingCheck()
Определения
ActionIgniteFireplaceByAir.c:59
ActionIgniteFireplaceByAir::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionIgniteFireplaceByAir.c:32
ActionIgniteFireplaceByAir::GetInputType
override GetInputType()
Определения
ActionIgniteFireplaceByAir.c:27
ActionIgniteFireplaceByAir::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Определения
ActionIgniteFireplaceByAir.c:51
ActionIgniteFireplaceByAirCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionIgniteFireplaceByAir.c:3
ActionIgniteFireplaceByAirCB
Определения
ActionIgniteFireplaceByAir.c:2
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Определения
AnimatedActionBase.c:145
CAContinuousTime
Определения
CAContinuousTime.c:2
CCINotPresent
Определения
CCINotPresent.c:2
CCTNonRuined
Определения
CCTNonRuined.c:2
ContinuousInteractActionInput
Определения
ActionInput.c:523
FireplaceBase::IsBaseFireplace
override bool IsBaseFireplace()
Определения
BarrelHoles_ColorBase.c:54
FireplaceBase
Определения
BarrelHoles_ColorBase.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
Object
Определения
ObjectTyped.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
UATimeSpent::FIREPLACE_IGNITE
const float FIREPLACE_IGNITE
Определения
ActionConstants.c:96
UATimeSpent
Определения
ActionConstants.c:28
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
ActionIgniteFireplaceByAir.c
Создано системой
1.13.2