DayZ 1.27
DayZ Explorer by KGB
 
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ActionTurnValve.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.DEFAULT);
6 }
7}
8
10{
11 void ActionTurnValve()
12 {
13 m_CallbackClass = ActionTurnValveCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_TURN_VALVE;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
17 m_Text = "#STR_USRACT_TURN";
18 }
19
20 override typename GetInputType()
21 {
23 }
24
26 {
27 m_ConditionItem = new CCINone();
28 m_ConditionTarget = new CCTCursor();
29 }
30
31 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
32 {
33 EntityAI targetEntity;
34 if (Class.CastTo(targetEntity, target.GetObject()))
35 {
36 if (targetEntity.HasTurnableValveBehavior())
37 {
38 int valveIndex = targetEntity.GetTurnableValveIndex(target.GetComponentIndex());
39 if (valveIndex != -1)
40 {
41 if (!IsInReach(player, target, UAMaxDistances.DEFAULT))
42 {
43 return false;
44 }
45
46 return targetEntity.IsValveTurnable(valveIndex);
47 }
48 }
49 }
50
51 return false;
52 }
53
54 override void OnStart(ActionData action_data)
55 {
56 super.OnStart(action_data);
57
58 action_data.m_Player.TryHideItemInHands(true);
59
60 }
61
62 override void OnEnd(ActionData action_data)
63 {
64 action_data.m_Player.TryHideItemInHands(false);
65
66 super.OnEnd(action_data);
67 }
68
69 override bool IsLockTargetOnUse()
70 {
71 return false;
72 }
73}
int m_CommandUID
Определения ActionBase.c:31
int m_StanceMask
Определения ActionBase.c:33
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve()
Определения ActionTurnValve.c:11
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
Определения ActionBase.c:1158
bool IsLockTargetOnUse()
Определения ActionBase.c:99
void OnStart(ActionData action_data)
Определения ActionBase.c:1257
void CreateConditionComponents()
Определения ActionBase.c:230
ActionData m_ActionData
Определения AnimatedActionBase.c:3
override GetInputType()
Определения ActionContinuousBase.c:179
override void CreateActionComponent()
Определения ActionTurnValve.c:3
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения AnimatedActionBase.c:240
Определения CCINone.c:2
Определения CCTCursor.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения Building.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
const float DEFAULT
Определения ActionConstants.c:29
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
void OnEnd()
Определения Sound.c:226