30 if ( player.CanShave() )
50 action_data.m_Player.ShavePlayer();
55 super.OnFinishProgressClient( action_data );
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override bool HasTarget()
override bool IsShaveSelf()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override void OnFinishProgressClient(ActionData action_data)
override void CreateActionComponent()
void OnActionFinishedShaveSelf()
AnalyticsManagerClient GetAnalyticsClient()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()