30 if ( player.CanShave() )
55 super.OnFinishProgressClient( action_data );
57 g_Game.GetAnalyticsClient().OnActionFinishedShaveSelf();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void ActionContinuousBase()
override bool HasTarget()
override bool IsShaveSelf()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override void OnFinishProgressClient(ActionData action_data)
override void CreateActionComponent()
DayZPlayerConstants
defined in C++