DayZ 1.27
DayZ Explorer by KGB
 
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ActionShave.c
См. документацию.
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SHAVE);
6 }
7};
8
10{
12 {
14 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_SHAVE;
17 m_FullBody = false;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#shave_myself";
20 }
21
27
28 override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
29 {
30 if ( player.CanShave() )
31 {
32 return true;
33 }
34
35 return false;
36 }
37
38 override bool HasTarget()
39 {
40 return false;
41 }
42
43 override bool IsShaveSelf()
44 {
45 return true;
46 }
47
48 override void OnFinishProgressServer( ActionData action_data )
49 {
50 action_data.m_Player.ShavePlayer();
51 }
52
53 override void OnFinishProgressClient( ActionData action_data )
54 {
55 super.OnFinishProgressClient( action_data );
56
58 }
59};
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void ActionContinuousBase()
Определения ActionContinuousBase.c:124
override bool HasTarget()
Определения ActionShave.c:38
void ActionShave()
Определения ActionShave.c:11
override bool IsShaveSelf()
Определения ActionShave.c:43
override void CreateConditionComponents()
Определения ActionShave.c:22
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionShave.c:28
override void OnFinishProgressServer(ActionData action_data)
Определения ActionShave.c:48
override void OnFinishProgressClient(ActionData action_data)
Определения ActionShave.c:53
override void CreateActionComponent()
Определения ActionShave.c:3
Определения ActionShave.c:2
void OnActionFinishedShaveSelf()
Определения AnalyticsManagerClient.c:45
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTSelf.c:2
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float SHAVE
Определения ActionConstants.c:58
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native CGame GetGame()