DayZ 1.30
DayZ Explorer by KGB
 
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Класс ActionBuildPart
+ Граф наследования:ActionBuildPart:

Защищенные члены

void ComposeBuildActionDataClient (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
void SetBuildingAnimationEx (PlayerBase player, ActionTarget target, ItemBase item, ActionData action_data, Param extra_data=NULL)
 
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)
 
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
 
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
 
override string GetAdminLogMessage (ActionData action_data)
 
void ClearInfoData ()
 
bool GatherInfoData (PlayerBase player, ActionTarget target, ItemBase item)
 
bool PositioningCheck (PlayerBase player, ActionTarget target)
 Can build from the inside only, if applicable.
 
ConstructionPart GetTargetPart (ConstructionActionData cad)
 Does not work on server, since variants are not updated there (invoker does not invoke)
 
void SetBuildingAnimation (ItemBase item)
 

Закрытые члены

void ActionBuildPart ()
 
override void CreateConditionComponents ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
override void InitInfoData ()
 
override bool CanBeUsedLeaning ()
 
override bool CanBeUsedInFreelook ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override string GetSoundCategory (ActionData action_data)
 
override ActionData CreateActionData ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

См. определение в файле ActionBuildPart.c строка 33