DayZ
1.27
DayZ Explorer by KGB
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ActionInjectTarget.c
См. документацию.
1
class
ActionInjectTarget
:
ActionSingleUseBase
2
{
3
void
ActionInjectTarget
()
4
{
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m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_MEDIUM;
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONFB_INJECTIONTARGET;
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m_FullBody
=
true
;
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m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
10
m_Text
=
"#inject_target"
;
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}
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override
void
CreateConditionComponents
()
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{
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m_ConditionItem
=
new
CCINonRuined
;
16
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
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}
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override
void
OnExecuteServer
(
ActionData
action_data )
20
{
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if
(
CanReceiveAction
(action_data.m_Target))
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{
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if
(action_data.m_MainItem)
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{
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ApplyModifiers
(action_data);
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}
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}
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}
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override
void
OnEndServer
(
ActionData
action_data )
31
{
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super.OnEndServer(action_data);
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if
(action_data.m_WasExecuted && action_data.m_MainItem )
35
{
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action_data.m_MainItem.Delete();
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}
38
}
39
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override
void
ApplyModifiers
(
ActionData
action_data )
41
{
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action_data.m_MainItem.OnApply(
PlayerBase
.Cast(action_data.m_Target.GetObject()));
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//PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
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//ntarget.GiveShock(100);
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}
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};
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Определения
ActionBase.c:77
ActionBase::m_StanceMask
int m_StanceMask
Определения
ActionBase.c:62
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Определения
ActionBase.c:793
ActionBase::m_FullBody
bool m_FullBody
Определения
ActionBase.c:61
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionInjectTarget::OnExecuteServer
override void OnExecuteServer(ActionData action_data)
Определения
ActionInjectTarget.c:19
ActionInjectTarget::ApplyModifiers
override void ApplyModifiers(ActionData action_data)
Определения
ActionInjectTarget.c:40
ActionInjectTarget::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionInjectTarget.c:13
ActionInjectTarget::OnEndServer
override void OnEndServer(ActionData action_data)
Определения
ActionInjectTarget.c:30
ActionInjectTarget::ActionInjectTarget
void ActionInjectTarget()
Определения
ActionInjectTarget.c:3
ActionSingleUseBase::ActionSingleUseBase
void ActionSingleUseBase()
Определения
ActionSingleUseBase.c:31
AnimatedActionBase::m_CommandUID
int m_CommandUID
Определения
AnimatedActionBase.c:143
CCINonRuined
Определения
CCINonRuined.c:2
CCTMan
Определения
CCTMan.c:2
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Определения
dayzplayer.c:602
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
Medical
ActionInjectTarget.c
Создано системой
1.13.2