32 super.OnEndServer(action_data);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
ref ActionTarget m_Target
override void OnExecuteServer(ActionData action_data)
override void ApplyModifiers(ActionData action_data)
override void CreateConditionComponents()
override void OnEndServer(ActionData action_data)
void ActionInjectTarget()
void ActionSingleUseBase()
DayZPlayerConstants
defined in C++