Граф наследования:ActionTakeArrowToHands:Закрытые члены | |
| void | ActionTakeArrowToHands () |
| override void | CreateConditionComponents () |
| override bool | HasProneException () |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override bool | CanContinue (ActionData action_data) |
| override bool | InventoryReservation (ActionData action_data) |
| override void | OnExecute (ActionData action_data) |
| override void | CreateAndSetupActionCallback (ActionData action_data) |
| override bool | CanBeUsedOnBack () |
См. определение в файле ActionTakeArrowToHands.c строка 1