Закрытые члены | |
void | ActionTakeArrowToHands () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override | GetInputType () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
override bool | CanContinue (ActionData action_data) |
override bool | InventoryReservation (ActionData action_data) |
override void | OnExecute (ActionData action_data) |
override void | CreateAndSetupActionCallback (ActionData action_data) |
override bool | CanBeUsedOnBack () |
См. определение в файле ActionTakeArrowToHands.c строка 1