34 Object targetObject = target.GetObject();
41 Fireplace fireplace = Fireplace.Cast(fireplace_target);
42 if (fireplace && fireplace.IsOven())
50 if (fireplace_target.IsFireplaceIndoor())
62 super.OnEndServer(action_data);
64 ItemBase stick = action_data.m_MainItem;
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
const float COOKING_ON_STICK_UPDATE_TIME
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
override bool CanBeCookedOnStick()
override bool CanCookOnStick()
override bool IsBaseFireplace()
DayZPlayerConstants
defined in C++