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| void | ActionFoldMap () | 
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| override bool | IsInstant () | 
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| override void | CreateConditionComponents () | 
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| override bool | HasTarget () | 
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| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
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| override int | GetActionCategory () | 
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| override bool | CanBePerformedWhileChangingStance () | 
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| void | ActionBase () | 
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| bool | IsLockTargetOnUse () | 
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| void | InitConditionMask () | 
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| bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) | 
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| bool | Post_SetupAction (ActionData action_data) | 
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| void | ActionCleanup (ActionData action_data) | 
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|  | GetInputType () | 
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| void | SetInput (ActionInput ai) | 
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| ActionData | CreateActionData () | 
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| void | CreateConditionComponents () | 
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| Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) | 
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| bool | HasTarget () | 
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| bool | HasProgress () | 
|  | For UI: hiding of progress bar. 
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| bool | IsLocal () | 
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| bool | IsInstant () | 
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| bool | IsUsingProxies () | 
|  | not using plane object - it's using multiple proxies 
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| bool | RemoveForceTargetAfterUse () | 
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| int | GetActionCategory () | 
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| bool | IsEat () | 
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| bool | IsDrink () | 
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| bool | IsShaveSelf () | 
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| string | GetText () | 
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| bool | CanBePerformedFromQuickbar () | 
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| bool | CanBePerformedFromInventory () | 
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| bool | CanBePerformedWhileChangingStance () | 
|  | Condition used in PlayerBase::CanChangeStance to check if stance can be changed while action is performed/executed. 
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| bool | CanBeSetFromInventory () | 
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| bool | CanBeUsedInRestrain () | 
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| bool | CanBeUsedInVehicle () | 
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| bool | CanTargetBeInVehicle () | 
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| bool | CanBeUsedOnBack () | 
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| bool | CanBeUsedSwimming () | 
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| bool | CanBeUsedOnLadder () | 
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| bool | CanBeUsedRaised () | 
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| bool | CanBeUsedThrowing () | 
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| bool | CanBeUsedLeaning () | 
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| bool | CanBeUsedWithBrokenLegs () | 
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| bool | CanBeUsedInFreelook () | 
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| bool | IsDeploymentAction () | 
|  | Is an action directly related to deployment/advanced placing. 
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| bool | UseMainItem () | 
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| bool | MainItemAlwaysInHands () | 
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| bool | DisplayTargetInActionText () | 
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| bool | ActionConditionContinue (ActionData action_data) | 
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| bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
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| string | GetTargetName (PlayerBase player, ActionTarget target) | 
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| void | ApplyModifiers (ActionData action_data) | 
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| int | GetRefreshReservationTimerValue () | 
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| void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) | 
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| bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) | 
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| SurfaceInfo | GetTargetSurfaceInfo (vector cursorHitPos) | 
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| void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) | 
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| int | GetStanceMaskEx (PlayerBase player, ActionTarget target, ItemBase item) | 
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| int | GetStanceMask (PlayerBase player) | 
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| int | GetClosestPossibleStance (PlayerBase player, ActionTarget target, ItemBase item) | 
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| bool | IsFullBodyEx (PlayerBase player, ActionTarget target, ItemBase item) | 
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| bool | IsFullBody (PlayerBase player) | 
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| bool | HasProneException () | 
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| void | Start (ActionData action_data) | 
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| void | End (ActionData action_data) | 
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| void | Interrupt (ActionData action_data) | 
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| void | OnEndInput (ActionData action_data) | 
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| void | EndInput (ActionData action_data) | 
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| void | OnEndRequest (ActionData action_data) | 
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| void | EndRequest (ActionData action_data) | 
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| bool | CanReceiveAction (ActionTarget target) | 
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| bool | Can (PlayerBase player, ActionTarget target, ItemBase item, int condition_mask) | 
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| bool | Can (PlayerBase player, ActionTarget target, ItemBase item) | 
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| bool | CanContinue (ActionData action_data) | 
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| bool | HasVariants () | 
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| int | GetVariantsCount () | 
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| int | GetVariants (out array< ref ActionBase > variants) | 
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| void | SetVariantID (int ID) | 
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| int | GetVariantID () | 
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| void | UpdateVariants (Object item, Object target, int componet_index) | 
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| ActionVariantManager | GetVariantManager () | 
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| void | OnItemLocationChanged (ItemBase item) | 
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| bool | InventoryReservation (ActionData action_data) | 
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| void | ClearInventoryReservationEx (ActionData action_data) | 
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| void | RefreshReservations (ActionData action_data) | 
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| bool | AddActionJuncture (ActionData action_data) | 
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| void | ClearActionJuncture (ActionData action_data) | 
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| void | RefreshActionJuncture (ActionData action_data) | 
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| bool | UseAcknowledgment () | 
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| void | InformPlayers (PlayerBase player, ActionTarget target, int state) | 
|  | DEPRECATED delivers message ids to clients based on given context. 
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| void | SendMessageToClient (Object reciever, string message) | 
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| bool | IsDamageDestroyed (ActionTarget target) | 
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| bool | IsBuilding (ActionTarget target) | 
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| bool | IsTransport (ActionTarget target) | 
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| bool | IsInReach (PlayerBase player, ActionTarget target, float maxDistance=1.0) | 
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| SoundOnVehicle | PlayActionSound (PlayerBase player) | 
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| void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) | 
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| string | GetSoundCategory (ActionData action_data) | 
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| void | OnUpdate (ActionData action_data) | 
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| void | OnUpdateClient (ActionData action_data) | 
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| void | OnUpdateServer (ActionData action_data) | 
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| void | OnStart (ActionData action_data) | 
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| void | OnStartClient (ActionData action_data) | 
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| void | OnStartServer (ActionData action_data) | 
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| void | OnEnd (ActionData action_data) | 
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| void | OnEndClient (ActionData action_data) | 
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| void | OnEndServer (ActionData action_data) | 
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| float | GetSpecialtyWeight () | 
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| int | GetState (ActionData action_data) | 
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| float | GetProgress (ActionData action_data) | 
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| float | GetProgressWidgetMultiplier (ActionData action_data) | 
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| ActionInput | GetInput () | 
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| void | SetID (int actionId) | 
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| int | GetID () | 
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| string | GetAdminLogMessage (ActionData action_data) | 
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См. определение в файле ActionFoldMap.c строка 3