Граф наследования:ActionRestrainSelf:Закрытые члены | |
| void | ActionRestrainSelf () |
| override int | GetStanceMask (PlayerBase player) |
| override void | CreateConditionComponents () |
| override bool | HasTarget () |
| override bool | HasAlternativeInterrupt () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnStartServer (ActionData action_data) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override void | OnFinishProgressClient (ActionData action_data) |
| override void | OnEndServer (ActionData action_data) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionRestrainSelf.c строка 23