DayZ 1.27
DayZ Explorer by KGB
 
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ActionClapBearTrapWithThisItem.c
См. документацию.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_POKE;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
7 m_FullBody = true;
8 m_Text = "#trigger_bear_trap";
9 }
10
16
17 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
18 {
19 if (!target)
20 {
21 return false;
22 }
23
24 BearTrap trap;
25 if (Class.CastTo(trap, target.GetObject()))
26 {
27 return trap.IsActive() && trap.CanBeDisarmed() && IsInReach(player, target, UAMaxDistances.DEFAULT);
28 }
29
30 return false;
31 }
32
33 override void OnExecuteServer( ActionData action_data )
34 {
35 BearTrap trap;
36 Class.CastTo(trap, action_data.m_Target.GetObject());
37
38 trap.Disarm();
39 }
40}
ActionBase ActionData
Определения ActionBase.c:30
class ActionTargets ActionTarget
int m_StanceMask
Определения ActionBase.c:62
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
Определения ActionBase.c:1158
string m_Text
Определения ActionBase.c:58
ref CCIBase m_ConditionItem
Определения ActionBase.c:64
bool m_FullBody
Определения ActionBase.c:61
ref CCTBase m_ConditionTarget
Определения ActionBase.c:65
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionSingleUseBase()
Определения ActionSingleUseBase.c:31
int m_CommandUID
Определения AnimatedActionBase.c:143
Определения CCINonRuined.c:2
Определения CCTCursor.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.