8 m_Text =
"#trigger_bear_trap";
36 Class.
CastTo(trap, action_data.m_Target.GetObject());
class ActionTargets ActionTarget
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void ActionClapBearTrapWithThisItem()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionSingleUseBase()
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.