DayZ 1.27
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IsBoxCollidingGeometryProxyClasses.c
См. документацию.
1
3{
13 proto native void SetParams(vector center, vector orientation, vector edgeLength, ObjIntersect primaryType, ObjIntersect secondaryType, bool fullComponentInfo);
14}
15
17class ComponentInfo
18{
24}
25
27class BoxCollidingResult
28{
31
34
35 ref ComponentInfoArray componentInfo;
37}
38
39typedef array<ref ComponentInfo> ComponentInfoArray;
vector componentCenter
Component center in world space.
vector componentMax
Component max in world space.
array< ref BoxCollidingResult > ProxyInfoArray
vector componentMin
Component min in world space.
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
float componentRadius
Radius of bounding box.
proto native void SetParams(vector center, vector orientation, vector edgeLength, ObjIntersect primaryType, ObjIntersect secondaryType, bool fullComponentInfo)
Set the parameters.
Class that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy.
Определения ObjectTyped.c:2
ref ComponentInfoArray componentInfo
ref ProxyInfoArray proxyInfo
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Определения EnConvert.c:106