Граф наследования:ActionDetachFromTarget:Закрытые члены | |
| override void | CreateConditionComponents () |
| void | ActionDetachFromTarget () |
| override | GetInputType () |
| override ActionData | CreateActionData () |
| int | FindSlotIdToDetach (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override void | OnExecute (ActionData action_data) |
| void | Process (ActionData action_data) |
См. определение в файле ActionDetachFromTarget.c строка 1