|
| void | OnUpdateEffectAreaServer (float timeSlice) |
| |
| void | OnContaminatedAreaEnterServer () |
| |
| void | OnContaminatedAreaExitServer () |
| |
| void | OnPlayerIsNowInsideEffectAreaBeginServer () |
| |
| void | OnPlayerIsNowInsideEffectAreaEndServer () |
| |
| void | OnPlayerIsNowInsideEffectAreaBeginClient () |
| |
| void | OnPlayerIsNowInsideEffectAreaEndClient () |
| |
| ItemBase | GetItemOnSlot (string slot_type) |
| | Returns item that's on this player's attachment slot. Parameter slot_type should be a string from config parameter 'itemInfo[]' like "Legs", "Headgear" and so on.
|
| |
| ItemBase | GetItemOnHead () |
| | Returns item on player's head. For an example, a headtorch.
|
| |
| override int | GetQuickBarBonus () |
| |
| override bool | CanDropEntity (notnull EntityAI item) |
| |
| int | GetBreathVapourLevel () |
| |
| void | UnsetMixedSoundState (eMixedSoundStates state) |
| |
| void | SetMixedSoundState (eMixedSoundStates state) |
| |
| override bool | IsPlayer () |
| |
| bool | IsBleeding () |
| |
| void | SetBleedingBits (int bits) |
| |
| int | GetBleedingBits () |
| |
| void | IncreaseDiseaseCount () |
| |
| void | DecreaseDiseaseCount () |
| |
| void | IncreaseHealingsCount () |
| |
| void | DecreaseHealingsCount () |
| |
| bool | HasHealings () |
| |
| bool | HasDisease () |
| |
| EPulseType | GetPulseType () |
| |
| void | SetPulseType (EPulseType pulse_type) |
| |
| void | QueueAddEffectWidget (array< int > effects) |
| |
| void | QueueRemoveEffectWidget (array< int > effects) |
| |
| void | QueueAddGlassesEffect (int id) |
| |
| void | QueueRemoveGlassesEffect (int id) |
| |
| DamageDealtEffect | GetDamageDealtEffect () |
| |
| override void | SpawnDamageDealtEffect () |
| |
| void | SpawnDamageDealtEffect2 (Param param1=null, Param param2=null) |
| |
| FlashbangEffect | GetFlashbangEffect () |
| |
| void | SpawnFlashbangEffect (PlayerBase player, bool visual) |
| |
| ShockDealtEffect | GetShockEffect () |
| |
| void | SpawnShockEffect (float intensity_max) |
| |
| override void | EEKilled (Object killer) |
| |
| override void | EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| |
| override void | EEHitByRemote (int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
| |
| override void | EEDelete (EntityAI parent) |
| |
| float | ConvertNonlethalDamage (float damage, DamageType damageType) |
| |
| override void | OnReceivedHit (ImpactEffectsData hitData) |
| |
| override void | OnPlayerRecievedHit () |
| |
| void | OnPlayerReceiveFlashbangHitStart (bool visual) |
| |
| void | OnPlayerReceiveFlashbangHitEnd () |
| |
| override string | GetHitComponentForAI () |
| | Melee helpers.
|
| |
| override string | GetDefaultHitComponent () |
| | returns default hit component (fallback)
|
| |
| override vector | GetDefaultHitPosition () |
| |
| override array< string > | GetSuitableFinisherHitComponents () |
| | returns list of suitable finisher hit components (defined on base entity/entity type)
|
| |
| vector | SetDefaultHitPosition (string pSelection) |
| |
| void | AddPossibleCoverFaceForShave () |
| | DEPRECATED!
|
| |
| void | RemovePossibleCoverFaceForShave () |
| | DEPRECATED!
|
| |
| override void | EEItemAttached (EntityAI item, string slot_name) |
| |
| override void | EEItemDetached (EntityAI item, string slot_name) |
| |
| void | UpdateShoulderProxyVisibility (EntityAI item, string slot_name) |
| |
| override void | SwitchItemSelectionTexture (EntityAI item, string slot_name) |
| |
| void | RemoveAllItems () |
| |
| bool | GetHitPPEEnabled () |
| |
| void | SetHitPPEEnabled (bool enabled) |
| |
| bool | IsMale () |
| |
| int | GetVoiceType () |
| |
| PlayerSoundManagerServer | GetPlayerSoundManagerServer () |
| |
| UndergroundHandlerClient | GetUndergroundHandler () |
| |
| UndergroundBunkerHandlerClient | GetUndergroundBunkerHandler () |
| |
| void | KillUndergroundHandler () |
| |
| void | SetActions (out TInputActionMap InputActionMap) |
| |
| void | SetActions () |
| |
| void | SetActionsRemoteTarget (out TInputActionMap InputActionMap) |
| |
| void | SetActionsRemoteTarget () |
| |
| void | InitializeActions () |
| |
| override void | GetActions (typename action_input_type, out array< ActionBase_Basic > actions) |
| |
| void | AddAction (typename actionName, out TInputActionMap InputActionMap) |
| |
| void | AddAction (typename actionName) |
| |
| void | RemoveAction (typename actionName, out TInputActionMap InputActionMap) |
| |
| void | RemoveAction (typename actionName) |
| |
| int | GetCurrentRecipe () |
| |
| void | SetNextRecipe () |
| |
| void | SetFirstRecipe () |
| |
| ActionManagerBase | GetActionManager () |
| |
| EmoteManager | GetEmoteManager () |
| |
| RandomGeneratorSyncManager | GetRandomGeneratorSyncManager () |
| |
| override void | OnLadder (float delta_time, HumanMovementState pState) |
| | called every command handler tick when player is on ladder
|
| |
| void | ProcessHandDamage (float delta_time, HumanMovementState pState) |
| |
| override void | ProcessFeetDamageServer (int pUserInt) |
| |
| float | GetFeetDamageMoveModifier () |
| |
| void | SetStamina (int value, int range) |
| |
| void | SetQuickRestrain (bool enable) |
| |
| void | SetQuickFishing (bool enable) |
| |
| bool | IsQuickRestrain () |
| |
| bool | IsQuickFishing () |
| |
| PlayerStats | GetPlayerStats () |
| |
| CraftingManager | GetCraftingManager () |
| |
| StaminaHandler | GetStaminaHandler () |
| |
| override WeaponManager | GetWeaponManager () |
| |
| override ArrowManagerBase | GetArrowManager () |
| |
| bool | CanBeRestrained () |
| |
| void | SetRestrainStarted (bool restrain_started) |
| |
| bool | IsRestrainStarted () |
| |
| void | SetRestrainPrelocked (bool restrain_prelock) |
| |
| bool | IsRestrainPrelocked () |
| |
| void | SetRestrained (bool is_restrained) |
| |
| override bool | IsRestrained () |
| |
| void | OnRestrainStartedChangeClient () |
| |
| void | OnRestrainChangeClient () |
| |
| override bool | IsInventoryVisible () |
| |
| bool | CanManipulateInventory () |
| |
| override bool | CanReleaseAttachment (EntityAI attachment) |
| |
| override bool | CanReleaseCargo (EntityAI cargo) |
| |
| override bool | CanReceiveItemIntoCargo (EntityAI item) |
| |
| override bool | CanSwapItemInCargo (EntityAI child_entity, EntityAI new_entity) |
| |
| override bool | CanReceiveItemIntoHands (EntityAI item_to_hands) |
| |
| int | GetCraftingRecipeID () |
| |
| void | SetCraftingRecipeID (int recipeID) |
| |
| ConstructionActionData | GetConstructionActionData () |
| |
| void | ResetConstructionActionData () |
| |
| vector | GetLastFirePoint () |
| |
| float | GetLastFirePointRot () |
| |
| int | GetLastFirePointIndex () |
| |
| void | SetLastFirePoint (vector last_fire_point) |
| |
| void | SetLastFirePointRot (float last_fire_point_rot) |
| |
| void | SetLastFirePointIndex (int last_fire_point_index) |
| |
| void | RemoveQuickBarEntityShortcut (EntityAI entity) |
| |
| void | SetEnableQuickBarEntityShortcut (EntityAI entity, bool value) |
| |
| int | FindQuickBarEntityIndex (EntityAI entity) |
| |
| int | GetQuickBarSize () |
| |
| EntityAI | GetQuickBarEntity (int index) |
| |
| void | UpdateQuickBarEntityVisibility (EntityAI entity) |
| |
| void | SetQuickBarEntityShortcut (EntityAI entity, int index, bool force=false) |
| |
| void | OnQuickbarSetEntityRequest (ParamsReadContext ctx) |
| |
| void | ApplySplint () |
| |
| void | ProcessDrowning (float dT) |
| |
| void | SpawnDrowningBubbles () |
| |
| void | ProcessHoldBreath (float dT) |
| |
| void | OnHoldBreathStart () |
| |
| void | OnHoldBreathExhausted () |
| |
| void | OnHoldBreathEnd () |
| |
| override bool | IsHoldingBreath () |
| |
| override bool | IsRefresherSignalingViable () |
| |
| override bool | IsSelfAdjustingTemperature () |
| |
| eMixedSoundStates | GetMixedSoundStates () |
| |
| AbstractWave | SaySoundSet (string name) |
| |
| EntityAI | FindCargoByBaseType (string searched_item) |
| |
| void | InitEditor () |
| |
| void | OnPlayerLoaded () |
| |
| void | SetPlayerDisconnected (bool state) |
| |
| bool | IsPlayerDisconnected () |
| |
| Hologram | GetHologramServer () |
| |
| Hologram | GetHologramLocal () |
| |
| void | PlacingStartServer (ItemBase item) |
| |
| void | PlacingStartLocal (ItemBase item) |
| |
| void | PlacingCancelServer () |
| |
| void | LockHandsUntilItemHeld () |
| |
| void | PlacingCancelLocal () |
| |
| void | PlacingCompleteServer () |
| |
| void | PlacingCompleteLocal () |
| |
| bool | IsPlacingServer () |
| |
| bool | IsPlacingLocal () |
| |
| void | SetDrowning (bool enable) |
| |
| void | OnDrowningStart () |
| |
| void | OnDrowningEnd () |
| |
| bool | TogglePlacingServer (int userDataType, ParamsReadContext ctx) |
| |
| void | RequestResetADSSync () |
| |
| void | ProcessADSSyncResetRequest () |
| |
| bool | ResetADSPlayerSync (int userDataType, ParamsReadContext ctx) |
| | server only
|
| |
| override bool | CanPlaceItem (EntityAI item) |
| |
| void | SetUnderground (EUndergroundPresence presence) |
| |
| void | TogglePlacingLocal (ItemBase item=null) |
| |
| void | SetLocalProjectionPosition (vector local_position) |
| |
| void | SetLocalProjectionOrientation (vector local_orientation) |
| |
| vector | GetLocalProjectionPosition () |
| |
| vector | GetLocalProjectionOrientation () |
| |
| void | SetInColdArea (bool state) |
| |
| bool | GetInColdArea () |
| |
| void | SetInWater (bool pState) |
| | water contact (driven by Environment)
|
| |
| bool | IsInWater () |
| |
| void | ~PlayerBase () |
| |
| void | OnCameraChanged (DayZPlayerCameraBase new_camera) |
| |
| DayZPlayerCamera | GetCurrentPlayerCamera () |
| |
| bool | IsCurrentCameraAimedAtGround () |
| |
| BleedingSourcesManagerServer | GetBleedingManagerServer () |
| |
| BleedingSourcesManagerRemote | GetBleedingManagerRemote () |
| |
| SymptomManager | GetSymptomManager () |
| |
| VirtualHud | GetVirtualHud () |
| |
| TransferValues | GetTransferValues () |
| |
| DebugMonitorValues | GetDebugMonitorValues () |
| |
| void | OnScheduledTick (float deltaTime) |
| |
| void | OnCommandHandlerTick (float delta_time, int pCurrentCommandID) |
| |
| void | UpdateMovementInertia () |
| | Update movement inertia based on stamina available.
|
| |
| NotifiersManager | GetNotifiersManager () |
| |
| void | OnTick () |
| |
| override void | EEItemIntoHands (EntityAI item) |
| |
| override void | EEItemOutOfHands (EntityAI item) |
| |
| PlayerStomach | GetStomach () |
| |
| override void | CommandHandler (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| |
| void | CloseMap () |
| | DEPRECATED; terminates map animation callback and re-enables controls.
|
| |
| void | CloseMapEx (bool cancelled) |
| |
| void | SetMapOpen (bool state) |
| |
| bool | IsMapOpen () |
| |
| void | SetMapClosingSyncSet (bool state) |
| |
| bool | GetMapClosingSyncSent () |
| |
| bool | IsMapCallbackCancelInput () |
| |
| bool | IsMapCallbackEndInput () |
| |
| MapNavigationBehaviour | GetMapNavigationBehaviour () |
| |
| void | MapNavigationItemInPossession (EntityAI item) |
| |
| void | MapNavigationItemNotInPossession (EntityAI item) |
| |
| void | SetCheckMeleeItem (ItemBase item=null) |
| |
| void | SetShakesForced (int value) |
| |
| void | FreezeCheck () |
| |
| override bool | IsLanded (int pCurrentCommandID) |
| |
| override bool | OnLand (int pCurrentCommandID, FallDamageData fallDamageData) |
| |
| override bool | IsAlreadyInFallingCommand (int pCurrentCommandID) |
| |
| void | OnUnconsciousStart () |
| |
| void | OnUnconsciousStop (int pCurrentCommandID) |
| |
| void | OnUnconsciousUpdate (float pDt, int last_command) |
| |
| int | SimplifyShock () |
| |
| float | GetSimplifiedShockNormalized () |
| |
| override bool | IsUnconscious () |
| |
| override bool | IsUnconsciousStateOnly () |
| |
| override bool | CanBeTargetedByAI (EntityAI ai) |
| |
| void | GiveShock (float shock) |
| |
| void | OnRestrainStart () |
| |
| void | ShockRefill (float pDt) |
| | functionality moved to ShockMdfr::OnTick
|
| |
| eBrokenLegs | GetBrokenLegs () |
| |
| void | SetBrokenLegs (int stateId) |
| |
| void | UpdateBrokenLegs (int stateId) |
| |
| void | BreakLegSound () |
| |
| void | BrokenLegForceProne (bool forceOverride=false) |
| |
| void | BrokenLegWalkShock () |
| |
| void | MovingShock (float legHealth, float highShock, float midShock, float lowShock) |
| |
| void | DealShock (float dmg) |
| |
| override bool | CanPickupHeavyItem (notnull EntityAI item) |
| |
| void | SetLegHealth () |
| |
| void | DropHeavyItem () |
| |
| bool | IsWearingSplint () |
| |
| override void | OnCommandSwimStart () |
| |
| override void | OnCommandSwimFinish () |
| |
| override void | OnCommandLadderStart () |
| |
| override void | OnCommandLadderFinish () |
| |
| override void | OnCommandFallStart () |
| |
| override void | OnCommandFallFinish () |
| |
| override void | OnCommandClimbStart () |
| |
| override void | OnCommandClimbFinish () |
| |
| override void | OnCommandVehicleStart () |
| |
| override void | OnCommandVehicleFinish () |
| |
| override void | OnCommandMelee2Start () |
| |
| override void | OnCommandMelee2Finish () |
| |
| override void | OnCommandDeathStart () |
| |
| override void | OnJumpStart () |
| |
| override void | OnJumpEnd (int pLandType=0) |
| |
| bool | IsStance (int stance, int stanceMask) |
| |
| override void | OnStanceChange (int previousStance, int newStance) |
| |
| override bool | CanChangeStance (int previousStance, int newStance) |
| |
| override void | OnCommandMoveStart () |
| |
| override bool | CanRoll () |
| |
| override void | OnRollStart (bool isToTheRight) |
| |
| override void | OnRollFinish () |
| |
| void | OnJumpOutVehicleFinish (float carSpeed) |
| |
| void | OnVehicleSwitchSeat (int seatIndex) |
| |
| override void | OnVehicleSeatDriverEnter () |
| |
| override void | OnVehicleSeatDriverLeft () |
| |
| override void | OnThrowingModeChange (bool change_to_enabled) |
| |
| override void | EOnFrame (IEntity other, float timeSlice) |
| |
| override void | EOnPostFrame (IEntity other, int extra) |
| |
| void | StaminaHUDNotifier (bool show) |
| |
| override void | DepleteStaminaEx (EStaminaModifiers modifier, float dT=-1, float coef=1.0) |
| |
| override bool | CanConsumeStamina (EStaminaConsumers consumer) |
| |
| override bool | CanStartConsumingStamina (EStaminaConsumers consumer) |
| |
| override bool | CanClimb (int climbType, SHumanCommandClimbResult climbRes) |
| |
| override bool | CanJump () |
| |
| bool | IsJumpInProgress () |
| |
| bool | IsTargetInActiveRefresherRange (EntityAI target) |
| |
| void | RequestHandAnimationStateRefresh () |
| |
| void | RefreshHandAnimationState (int delay=0) |
| |
| bool | IsFacingTarget (Object target) |
| |
| void | OnQuickBarSingleUse (int slotClicked) |
| |
| void | OnQuickBarContinuousUseStart (int slotClicked) |
| |
| void | OnQuickBarContinuousUseEnd (int slotClicked) |
| |
| void | SetActionEndInput (ActionBase action) |
| |
| bool | IsQBControl () |
| |
| void | ResetActionEndInput () |
| |
| void | RadialQuickBarSingleUse (int slotClicked) |
| |
| void | RadialQuickBarCombine (int slotClicked) |
| |
| void | QuickReloadWeapon (EntityAI weapon) |
| |
| void | ReloadWeapon (EntityAI weapon, EntityAI magazine) |
| |
| EntityAI | GetMagazineToReload (EntityAI weapon) |
| |
| void | OnSpawnedFromConsole () |
| |
| bool | GetLiquidTendencyDrain () |
| |
| void | SetLiquidTendencyDrain (bool state) |
| |
| bool | GetFlagTendencyRaise () |
| | DEPRECATED.
|
| |
| void | SetFlagTendencyRaise (bool state) |
| | DEPRECATED.
|
| |
| override SoundOnVehicle | PlaySound (string sound_name, float range, bool create_local=false) |
| |
| float | GetPlayerLoad () |
| |
| bool | IsOverloaded () |
| |
| void | SetPlayerLoad (float load) |
| |
| void | AddPlayerLoad (float addedload) |
| |
| bool | IsItemInInventory (EntityAI entity) |
| |
| override bool | NeedInventoryJunctureFromServer (notnull EntityAI item, EntityAI currParent, EntityAI newParent) |
| |
| float | GetWeightSpecialized (bool forceRecalc=false) |
| |
| void | CalculateVisibilityForAI () |
| |
| void | SetVisibilityCoef (float pVisibility) |
| |
| float | GetVisibilityCoef () |
| |
| int | GetShakeLevel () |
| |
| EStatLevels | GetStatLevelHealth () |
| |
| EStatLevels | GetStatLevelToxicity () |
| |
| EStatLevels | GetStatLevelBlood () |
| |
| EStatLevels | GetStatLevelEnergy () |
| |
| EStatLevels | GetStatLevelWater () |
| |
| EStatLevels | GetImmunityLevel () |
| |
| float | GetBordersImmunity () |
| |
| float | GetStatBordersHealth () |
| |
| float | GetStatBordersToxicity () |
| |
| float | GetStatBordersBlood () |
| |
| float | GetStatBordersEnergy () |
| |
| float | GetStatBordersWater () |
| |
| float | GetStatLevelBorders (float stat_value, float critical, float low, float normal, float high, float max) |
| |
| EStatLevels | GetStatLevel (float stat_value, float critical, float low, float normal, float high) |
| |
| void | SetImmunityBoosted (bool boosted) |
| |
| float | GetImmunity () |
| | returns player's immunity strength between 0..1
|
| |
| bool | IsSprinting () |
| |
| bool | CanSprint () |
| |
| bool | IsInProne () |
| |
| bool | IsInRasedProne () |
| |
| bool | IsLeaning () |
| |
| bool | IsRolling () |
| |
| bool | IsClimbing () |
| |
| bool | IsFalling () |
| |
| override bool | IsFighting () |
| |
| bool | IsEmotePlaying () |
| |
| override bool | IsIgnoredByConstruction () |
| |
| bool | AnimCommandCheck (HumanMoveCommandID mask) |
| |
| void | RunFightBlendTimer () |
| |
| void | EndFighting () |
| |
| bool | CheckMeleeItemDamage (ItemBase item) |
| |
| void | PlayAttachmentDropSound () |
| |
| override void | RPC (int rpc_type, array< ref Param > params, bool guaranteed, PlayerIdentity recipient=NULL) |
| |
| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| |
| override void | OnGameplayDataHandlerSync () |
| |
| void | UpdateLighting () |
| |
| void | SetContaminatedEffectEx (bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset="", bool partDynaUpdate=false, int newBirthRate=0) |
| |
| void | SetContaminatedEffect (bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, bool partDynaUpdate=false, int newBirthRate=0) |
| |
| void | UpdateCorpseState () |
| |
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| |
| override void | OnVariablesSynchronized () |
| |
| bool | IsSyncedModifierActive (eModifierSyncIDs modifier) |
| | Checks whether modifier (which has syncing enabled) is currently active, works on both Client and Server.
|
| |
| void | HandleBrokenLegsSync () |
| |
| void | FixAllInventoryItems () |
| |
| void | OnInventoryMenuOpen () |
| |
| void | OnInventoryMenuClose () |
| |
| void | OnSelectPlayer () |
| |
| override void | SimulateDeath (bool state) |
| |
| void | SetNewCharName () |
| |
| void | CheckForBurlap () |
| |
| void | CheckForGag () |
| |
| void | UpdateMaskBreathWidget (notnull MaskBase mask, bool is_start=false) |
| |
| void | OnVoiceEvent (PlayerSoundEventBase voice_event) |
| |
| void | OnVoiceEventPlayback (PlayerSoundEventBase voice_event, AbstractWave callback, float playback_time) |
| | called every cmd handler tick during a playback of PlayerSoundEvent, m_ProcessPlaybackEvent needs to be enabled on the PlayerSoundEvent
|
| |
| override bool | OnInputUserDataProcess (int userDataType, ParamsReadContext ctx) |
| |
| float | GetHealthRegenSpeed () |
| |
| bool | HandleRemoteItemManipulation (int userDataType, ParamsReadContext ctx) |
| |
| ItemBase | GetItemInHands () |
| |
| override EntityAI | SpawnEntityOnGroundPos (string object_name, vector pos) |
| |
| EntityAI | SpawnEntityOnGroundRaycastDispersed (string object_name, float raycastDistance=DEFAULT_SPAWN_DISTANCE, float radius=UAItemsSpreadRadius.DEFAULT) |
| |
| EntityAI | SpawnEntityOnGroundOnCursorDir (string object_name, float distance) |
| |
| EntityAI | SpawnAI (string object_name, vector pos) |
| |
| bool | DropItem (ItemBase item) |
| |
| EntityAI | CreateInInventory (string item_name, string cargo_type="", bool full_quantity=false) |
| |
| ItemBase | CreateCopyOfItemInInventory (ItemBase src) |
| |
| ItemBase | CreateCopyOfItemInInventoryOrGround (ItemBase src) |
| |
| ItemBase | CreateCopyOfItemInInventoryOrGroundEx (ItemBase src, bool markItemAsSplitResult=false) |
| |
| void | Message (string text, string style) |
| |
| void | MessageStatus (string text) |
| |
| void | MessageAction (string text) |
| |
| void | MessageFriendly (string text) |
| |
| void | MessageImportant (string text) |
| |
| void | CloseInventoryMenu () |
| |
| override void | ClearInventory () |
| |
| void | DropAllItems () |
| | Drops all clothes/wearables this character is carrying on themselves.
|
| |
| string | GetPlayerClass () |
| |
| void | ShavePlayer () |
| |
| bool | CanShave () |
| |
| override void | OnParticleEvent (string pEventType, string pUserString, int pUserInt) |
| |
| bool | CanSpawnBreathVaporEffect () |
| |
| void | ProcessADDModifier () |
| |
| void | SpawnBreathVaporEffect () |
| |
| bool | GetDrowningWaterLevelCheck () |
| |
| void | SetLifeSpanStateVisible (int show_state) |
| |
| int | GetLifeSpanState () |
| |
| int | GetLastShavedSeconds () |
| |
| void | SetLastShavedSeconds (int last_shaved_seconds) |
| |
| bool | HasCoveredFaceForShave () |
| |
| eBloodyHandsTypes | HasBloodyHandsEx () |
| |
| bool | HasBloodyHands () |
| |
| void | SetBloodyHands (bool show) |
| |
| void | SetBloodyHandsEx (eBloodyHandsTypes type) |
| |
| void | SendSoundEvent (EPlayerSoundEventID id) |
| |
| void | SendSoundEventEx (EPlayerSoundEventID id, int param=0) |
| |
| void | CheckZeroSoundEvent () |
| |
| void | CheckSendSoundEvent () |
| |
| override bool | PlaySoundEventType (ESoundEventType soundType, int soundEventID, int param=0) |
| |
| override bool | PlaySoundEvent (EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false) |
| |
| override bool | PlaySoundEventEx (EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false, int param=0) |
| |
| PlayerSoundEventHandler | GetPlayerSoundEventHandler () |
| |
| void | OnBleedingBegin () |
| |
| void | OnBleedingEnd () |
| |
| void | OnBleedingSourceAdded () |
| |
| void | OnBleedingSourceRemoved () |
| |
| void | OnBleedingSourceRemovedEx (ItemBase item) |
| |
| int | GetBleedingSourceCount () |
| |
| void | ResetPlayer (bool set_max) |
| |
| void | CheckSoundEvent () |
| |
| void | TestSend () |
| |
| void | SetStaminaState (eStaminaState state) |
| |
| int | GetStaminaState () |
| |
| void | UpdateQuickBarExtraSlots () |
| |
| bool | Save () |
| |
| void | SpreadAgentsEx (float distance=3, float chance=0.25) |
| | chance between [0..1] , distance in meters
|
| |
| void | SpreadAgents () |
| |
| override int | GetAgents () |
| |
| override void | RemoveAgent (int agent_id) |
| |
| override void | RemoveAllAgents () |
| |
| override void | InsertAgent (int agent, float count=1) |
| |
| int | GetSingleAgentCount (int agent_id) |
| |
| float | GetSingleAgentCountNormalized (int agent_id) |
| |
| float | GetTotalAgentCount () |
| |
| void | PrintAgents () |
| |
| void | ImmuneSystemTick (float value, float deltaT) |
| |
| void | AntibioticsAttack (float value) |
| |
| void | SetTemporaryResistanceToAgent (int agent, float time) |
| |
| float | GetTemporaryResistanceToAgent (int agent) |
| |
| vector | GetAimPosition () |
| |
| bool | CanEatAndDrink () |
| |
| bool | CanConsumeFood (ConsumeConditionData data=null) |
| |
| ModifiersManager | GetModifiersManager () |
| |
| PlayerStat< float > | GetStatWater () |
| |
| PlayerStat< float > | GetStatToxicity () |
| |
| PlayerStat< float > | GetStatEnergy () |
| |
| PlayerStat< float > | GetStatHeatComfort () |
| |
| PlayerStat< float > | GetStatTremor () |
| |
| PlayerStat< int > | GetStatWet () |
| |
| PlayerStat< float > | GetStatDiet () |
| |
| PlayerStat< float > | GetStatStamina () |
| |
| PlayerStat< float > | GetStatSpecialty () |
| |
| PlayerStat< int > | GetStatBloodType () |
| |
| PlayerStat< float > | GetStatHeatBuffer () |
| |
| void | SetHeatBufferDynamicMax (float value) |
| |
| float | GetHeatBufferDynamicMax () |
| |
| void | ToggleHeatBufferVisibility (bool show) |
| |
| void | ToggleHeatBufferVisibility (int heatbufferStage) |
| |
| string | GetLastUAMessage () |
| | UA Last Message.
|
| |
| void | SetLastUAMessage (string pMsg) |
| |
| void | ClearLastUAMessage () |
| |
| void | ForceUpdateInjuredState () |
| | update injured state immediately
|
| |
| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
| |
| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
| |
| override void | OnSyncJuncture (int pJunctureID, ParamsReadContext pCtx) |
| |
| bool | IsItemsToDelete () |
| |
| void | SetToDelete (ParamsReadContext pCtx) |
| |
| override void | AddItemToDelete (EntityAI item) |
| |
| bool | CanDeleteItems () |
| |
| override void | JunctureDeleteItem (EntityAI item) |
| |
| void | UpdateDelete () |
| |
| override bool | HeadingModel (float pDt, SDayZPlayerHeadingModel pModel) |
| |
| override bool | IsInventorySoftLocked () |
| |
| override void | SetInventorySoftLock (bool status) |
| | 'soft lock' meaning inventory screen cannot be displayed, but mechanically, inventory operations are still possible
|
| |
| void | SetLoadedQuickBarItemBind (EntityAI entity, int index) |
| |
| override bool | IsLiftWeapon () |
| |
| override float | GetWeaponObstruction () |
| |
| override bool | IsWeaponObstructionBlockingADS () |
| |
| bool | ReadLiftWeaponRequest (int userDataType, ParamsReadContext ctx) |
| |
| void | SetLiftWeapon (int pJunctureID, ParamsReadContext ctx) |
| |
| void | SetLiftWeapon (bool state, float obstruct=0) |
| |
| void | SendLiftWeaponSync (bool state, float obstruct=0) |
| | Client-side only.
|
| |
| override void | CheckLiftWeapon () |
| |
| override void | ProcessLiftWeapon () |
| |
| override void | HideClothing (ItemOptics optic, bool state) |
| | state 'true' == hide
|
| |
| void | RequestUnconsciousness (bool enable) |
| |
| override void | SetDeathDarknessLevel (float duration, float tick_time) |
| |
| override bool | IsInFBEmoteState () |
| |
| void | EndSurrenderRequest (SurrenderData data=null) |
| | ends surrender, originally intended for surrender->restrained transitioning
|
| |
| bool | IsSurrendered () |
| |
| bool | IsPlayerLoaded () |
| |
| override void | CheckAnimationOverrides () |
| |
| bool | CanRedirectToWeaponManager (notnull EntityAI item, out bool isActionPossible) |
| |
| override bool | PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| |
| override bool | PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
| |
| override bool | PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
| |
| override bool | PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
| |
| override bool | PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
| |
| override bool | PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| |
| override bool | PredictiveDropEntity (notnull EntityAI item) |
| |
| override bool | PredictiveSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
| |
| override bool | PredictiveForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| |
| override void | PredictiveTakeEntityToHands (EntityAI item) |
| |
| override bool | PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
| |
| bool | IsSwapBetweenHandsAndGroundLargeItem (notnull EntityAI item1, notnull EntityAI item2, out EntityAI item_hands, out EntityAI item_ground) |
| |
| void | SetHairLevelToHide (int level, bool state, bool was_debug=false) |
| | Dynamic hair hiding.
|
| |
| void | HideHairSelections (ItemBase item, bool state) |
| |
| void | UpdateHairSelectionVisibility (bool was_debug=false) |
| |
| void | UpdateTranslatedSelections (SelectionTranslation stt) |
| |
| void | CheckHairClippingOnCharacterLoad () |
| | helper method for re-checking hairhiding on character load
|
| |
| bool | IsNVGWorking () |
| |
| bool | IsNVGLowered () |
| |
| int | GetNVType () |
| |
| array< int > | GetNVTypesArray () |
| |
| void | SetNVGWorking (bool state) |
| | Deprecated.
|
| |
| void | SetNVGLowered (bool state) |
| |
| void | AddActiveNV (int type) |
| |
| void | RemoveActiveNV (int type) |
| |
| void | ResetActiveNV () |
| |
| void | AdjustBandana (EntityAI item, string slot_name) |
| |
| void | AdjustShemag (EntityAI item, string slot_name) |
| |
| void | UpdateCorpseStateVisual () |
| |
| void | SetDecayEffects (int effect=-1) |
| |
| void | PreloadDecayTexture () |
| |
| void | SetLastMapInfo (float scale, vector pos) |
| |
| bool | GetLastMapInfo (out float scale, out vector pos) |
| |
| override bool | PhysicalPredictiveDropItem (EntityAI entity, bool heavy_item_only=true) |
| |
| override void | SetProcessUIWarning (bool state) |
| |
| void | dmgDebugPrint (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| |
| void | DamageAllLegs (float inputDmg) |
| |
| void | TryHideItemInHands (bool hide, bool force=false) |
| | tries to hide item in player's hands, some exceptions for various movement states
|
| |
| bool | CheckAndExecuteStackSplit (FindInventoryLocationType flags, notnull EntityAI item, notnull EntityAI target) |
| |
| bool | CheckAndExecuteStackSplitToInventoryLocation (InventoryLocation il, notnull EntityAI item) |
| |
| bool | TakeEntityToInventoryImpl (InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) |
| |
| bool | TakeEntityToCargoImpl (InventoryMode mode, notnull EntityAI item) |
| |
| bool | TakeEntityAsAttachmentImpl (InventoryMode mode, notnull EntityAI item) |
| |
| override void | TakeEntityToHandsImpl (InventoryMode mode, EntityAI item) |
| |
| bool | TakeEntityToTargetInventoryImpl (InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| |
| bool | TakeEntityToTargetCargoImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
| |
| bool | TakeEntityToTargetAttachmentImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
| |
| bool | TakeToDstImpl (InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) |
| |
| override vector | GetCenter () |
| |
| void | ContaminatedParticleAdjustment () |
| |
| void | HandleGlassesEffect () |
| |
| override void | AddArrow (Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS) |
| |
| override bool | IsManagingArrows () |
| |
| string | GetCachedName () |
| |
| string | GetCachedID () |
| |
| override void | OnFreezeStateChangeClient () |
| |
| bool | HasHeatBuffer () |
| |
| int | GetHeatBufferStage () |
| |