DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnCommandFallFinish()

override void ManBase::OnCommandFallFinish ( )
inlineprotected

См. определение в файле PlayerBase.c строка 4306

4307 {
4308 GameInventory inventory = GetInventory();
4309 if (inventory)
4310 inventory.UnlockInventory(LOCK_FROM_SCRIPT);
4311
4312 // properly finish jump in case it was interrupted by smth (heavy hit for example in the FOV expoit)
4313 m_JumpClimb.CheckAndFinishJump();
4314
4316 }
proto native void UnlockInventory(int lockType)
override WeaponManager GetWeaponManager()
Определения PlayerBase.c:2047
void RefreshAnimationState()
Определения WeaponManager.c:1056

Перекрестные ссылки GetWeaponManager() и GameInventory::UnlockInventory().