622//do note multiple triggers can be calling this method within a single frame depending on the contaminated area setup and dynamic gameplay events(such as gas grenades being deployed)
void SetContaminatedEffectEx(bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset="", bool partDynaUpdate=false, int newBirthRate=0)