3603 {
3606 {
3608
3610 {
3612 SetSynchDirty();
3613 }
3614
3616 {
3617 PluginAdminLog adm = PluginAdminLog.Cast(
GetPlugin(PluginAdminLog));
3618 adm.PlayerKilledByDrowningUncon(this);
3619
3620 SetHealth("","",-100);
3621 }
3622 }
3624 {
3625 g_Game.GetMission().GetHud().ShowQuickbarUI(
false);
3627 {
3629
3631 float sin_normalized = (sin + 1) / 2;
3632 if (sin_normalized < 0.05)
3633 {
3635 }
3638 PPERequesterBank.GetRequester(PPERequester_UnconEffects).Start(
m_UnconParam);
3639 }
3640 }
3641 }
PluginBase GetPlugin(typename plugin_type)
float GetSimplifiedShockNormalized()
EPulseType GetPulseType()
float m_UnconsciousVignetteTarget
ref Param1< float > m_UnconParam
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()
DayZPlayerConstants
defined in C++