3871 {
3874 {
3876
3878 {
3880 SetSynchDirty();
3881 }
3882
3884 {
3885 PluginAdminLog adm = PluginAdminLog.Cast(
GetPlugin(PluginAdminLog));
3886 adm.PlayerKilledByDrowningUncon(this);
3887
3888 SetHealth("","",-100);
3889 }
3890 }
3892 {
3893#ifndef NO_GUI
3894 g_Game.GetMission().GetHud().ShowQuickbarUI(
false);
3895#endif
3897 {
3899
3901 float sin_normalized = (sin + 1) / 2;
3902 if (sin_normalized < 0.05)
3903 {
3905 }
3908 PPERequesterBank.GetRequester(PPERequester_UnconEffects).Start(
m_UnconParam);
3909 }
3910 }
3911 }
PluginBase GetPlugin(typename plugin_type)
float GetSimplifiedShockNormalized()
EPulseType GetPulseType()
float m_UnconsciousVignetteTarget
ref Param1< float > m_UnconParam
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()
DayZPlayerConstants
defined in C++