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void | SoftSkillsManager (PlayerBase player) |
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void | InitSpecialty (float specialty_level) |
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void | ~SoftSkillsManager () |
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float | AddLinearPrecise (float specialty_weight) |
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float | AddLinearRough (float specialty_weight) |
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float | AddExponentialPrecise (float specialty_weight) |
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float | AddExponentialRough (float specialty_weight) |
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void | AddSpecialty (float specialty_weight) |
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float | AddSpecialtyBonus (float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) |
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float | SubtractSpecialtyBonus (float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) |
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float | AdjustCraftingTime (float base_time, float specialty_weight, float limit_efficiency=2) |
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PlayerBase | GetSoftSkillsPlayer () |
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void | SetSpecialtyLevel (float specialty_level) |
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float | GetSpecialtyLevel () |
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void | SynchSpecialtyLevel () |
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void | SetSoftSkillsState (bool state) |
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bool | GetSoftSkillsState () |
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void | SetLinearState (bool model) |
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bool | IsLinear () |
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void | GetPreciseRoughLevels () |
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void | StartCoolDownTimer (float cooldown_value) |
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bool | IsCoolDown () |
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void | SetCoolDown (bool cool_down) |
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void | CreateDebugWindow (bool create) |
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void | SynchDebugStats () |
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void | SetIsDebug (bool is_debug) |
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bool | IsDebug () |
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void | SetCoolDownValue (float cooldown_value) |
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float | GetCoolDownValue () |
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float | GetLastUAValue () |
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void | SetLastUAValue (float last_ua_value) |
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void | SetBonusBefore (bool is_cacomponent, float base_value) |
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void | SetBonusAfter (bool is_cacomponent, float adjusted_value) |
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float | GetComponentBonusBefore () |
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void | SetComponentBonusBefore (float component_bonus_before) |
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float | GetComponentBonusAfter () |
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void | SetComponentBonusAfter (float component_bonus_after) |
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float | GetGeneralBonusBefore () |
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void | SetGeneralBonusBefore (float general_bonus_before) |
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float | GetGeneralBonusAfter () |
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void | SetGeneralBonusAfter (float general_bonus_after) |
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void | StartSynchTimer () |
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void | StopSynchTimer () |
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void | ResetDebugWindow () |
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См. определение в файле SoftSkillsManager.c строка 1