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| void | SoftSkillsManager (PlayerBase player) |
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| void | InitSpecialty (float specialty_level) |
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| void | ~SoftSkillsManager () |
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| float | AddLinearPrecise (float specialty_weight) |
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| float | AddLinearRough (float specialty_weight) |
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| float | AddExponentialPrecise (float specialty_weight) |
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| float | AddExponentialRough (float specialty_weight) |
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| void | AddSpecialty (float specialty_weight) |
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| float | AddSpecialtyBonus (float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) |
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| float | SubtractSpecialtyBonus (float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) |
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| float | AdjustCraftingTime (float base_time, float specialty_weight, float limit_efficiency=2) |
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| PlayerBase | GetSoftSkillsPlayer () |
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| void | SetSpecialtyLevel (float specialty_level) |
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| float | GetSpecialtyLevel () |
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| void | SynchSpecialtyLevel () |
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| void | SetSoftSkillsState (bool state) |
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| bool | GetSoftSkillsState () |
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| void | SetLinearState (bool model) |
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| bool | IsLinear () |
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| void | GetPreciseRoughLevels () |
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| void | StartCoolDownTimer (float cooldown_value) |
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| bool | IsCoolDown () |
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| void | SetCoolDown (bool cool_down) |
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| void | CreateDebugWindow (bool create) |
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| void | SynchDebugStats () |
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| void | SetIsDebug (bool is_debug) |
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| bool | IsDebug () |
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| void | SetCoolDownValue (float cooldown_value) |
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| float | GetCoolDownValue () |
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| float | GetLastUAValue () |
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| void | SetLastUAValue (float last_ua_value) |
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| void | SetBonusBefore (bool is_cacomponent, float base_value) |
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| void | SetBonusAfter (bool is_cacomponent, float adjusted_value) |
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| float | GetComponentBonusBefore () |
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| void | SetComponentBonusBefore (float component_bonus_before) |
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| float | GetComponentBonusAfter () |
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| void | SetComponentBonusAfter (float component_bonus_after) |
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| float | GetGeneralBonusBefore () |
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| void | SetGeneralBonusBefore (float general_bonus_before) |
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| float | GetGeneralBonusAfter () |
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| void | SetGeneralBonusAfter (float general_bonus_after) |
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| void | StartSynchTimer () |
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| void | StopSynchTimer () |
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| void | ResetDebugWindow () |
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См. определение в файле SoftSkillsManager.c строка 1