|
void | BarbedWire () |
|
override void | EEInit () |
|
bool | IsMounted () |
|
bool | GetSlotLockedState () |
|
void | SetMountedState (bool is_mounted) |
|
void | UpdateAttachmentSlot () |
|
void | LockAttachmentSlot (bool lock_state) |
|
void | Synchronize () |
|
override void | OnVariablesSynchronized () |
|
override void | OnStoreSave (ParamsWriteContext ctx) |
|
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
|
override void | AfterStoreLoad () |
|
override void | OnWorkStart () |
|
override void | OnWorkStop () |
|
override void | OnWork (float consumed_energy) |
|
override void | OnIsPlugged (EntityAI source_device) |
|
override void | OnIsUnplugged (EntityAI last_energy_source) |
|
override void | OnInventoryEnter (Man player) |
|
void | CreateElectrifiedDamageTrigger () |
|
void | CreateDamageTrigger () |
|
void | DestroyDamageTrigger () |
|
void | Spark () |
|
void | SoundCut () |
|
void | SoundSpark () |
|
void | SoundBuzzLoopStart () |
|
void | SoundBuzzLoopStop () |
|
void | SoundElectricShock () |
|
void | SoundCollision () |
|
override void | PreAreaDamageActions () |
|
override void | PostAreaDamageActions () |
|
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
|
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
|
override string | GetDeploySoundset () |
|
override string | GetLoopDeploySoundset () |
|
override void | SetActions () |
|
void | PlayDeployLoopSound () |
|
void | StopDeployLoopSound () |
| DEPRECATED.
|
|
void | BaseBuildingBase () |
|
override void | EEDelete (EntityAI parent) |
|
override string | GetInvulnerabilityTypeString () |
|
override bool | CanObstruct () |
|
override int | GetHideIconMask () |
|
void | SynchronizeBaseState () |
|
override void | OnVariablesSynchronized () |
|
void | OnSynchronizedClient () |
|
void | RegisterPartForSync (int part_id) |
|
void | UnregisterPartForSync (int part_id) |
|
bool | IsPartBuildInSyncData (int part_id) |
|
void | RegisterActionForSync (int part_id, int action_id) |
|
void | ResetActionSyncData () |
|
void | SetActionFromSyncData () |
|
void | SetPartFromSyncData (ConstructionPart part) |
|
void | SetPartsFromSyncData () |
|
ConstructionPart | GetConstructionPartById (int id) |
|
bool | HasBase () |
|
void | SetBaseState (bool has_base) |
|
override bool | IsDeployable () |
|
bool | IsOpened () |
|
ItemBase | CreateConstructionKit () |
|
void | CreateConstructionKitInHands (notnull PlayerBase player) |
|
vector | GetKitSpawnPosition () |
|
string | GetConstructionKitType () |
|
void | DestroyConstructionKit (ItemBase construction_kit) |
|
void | DestroyConstruction () |
|
override void | OnStoreSave (ParamsWriteContext ctx) |
|
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
|
override void | AfterStoreLoad () |
|
void | SetPartsAfterStoreLoad () |
|
override void | OnCreatePhysics () |
|
override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
|
override void | EEOnAfterLoad () |
|
override void | EEInit () |
|
override void | EEItemAttached (EntityAI item, string slot_name) |
|
override void | EEItemDetached (EntityAI item, string slot_name) |
|
void | OnSetSlotLock (int slotId, bool locked, bool was_locked) |
|
override bool | IgnoreOutOfReachCondition () |
|
void | OnPartBuiltServer (notnull Man player, string part_name, int action_id) |
|
void | OnPartBuiltClient (string part_name, int action_id) |
|
void | OnPartDismantledServer (notnull Man player, string part_name, int action_id) |
|
void | OnPartDismantledClient (string part_name, int action_id) |
|
void | OnPartDestroyedServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) |
|
void | OnPartDestroyedClient (string part_name, int action_id) |
|
void | InitBaseState () |
|
void | InitVisuals () |
|
void | UpdateVisuals () |
|
void | UpdateAttachmentVisuals (string slot_name, bool is_locked) |
|
void | UpdatePhysics () |
|
void | UpdateAttachmentPhysics (string slot_name, bool is_locked) |
|
void | UpdateNavmesh () |
|
override bool | CanUseConstruction () |
|
override bool | CanUseConstructionBuild () |
|
bool | IsAttachmentSlotLocked (EntityAI attachment) |
|
bool | IsAttachmentSlotLocked (string slot_name) |
|
void | GetAttachmentSlots (EntityAI entity, out array< string > attachment_slots) |
|
bool | CheckSlotVerticalDistance (int slot_id, PlayerBase player) |
|
bool | CheckMemoryPointVerticalDistance (float max_dist, string selection, PlayerBase player) |
|
bool | CheckLevelVerticalDistance (float max_dist, string selection, PlayerBase player) |
|
void | ConstructionInit () |
|
Construction | GetConstruction () |
|
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
|
bool | HasAttachmentsBesidesBase () |
|
override bool | ShowZonesHealth () |
|
override bool | IsTakeable () |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanRemoveFromCargo (EntityAI parent) |
|
override bool | CanPutIntoHands (EntityAI parent) |
|
override bool | IsFacingPlayer (PlayerBase player, string selection) |
|
override bool | IsPlayerInside (PlayerBase player, string selection) |
|
bool | MustBeBuiltFromOutside () |
| Some buildings can only be built from outside.
|
|
bool | IsFacingCamera (string selection) |
|
bool | PerformRoofCheckForBase (string partName, PlayerBase player, out bool result) |
|
bool | HasProperDistance (string selection, PlayerBase player) |
|
bool | CanFoldBaseBuildingObject () |
|
ItemBase | FoldBaseBuildingObject () |
|
void | CreateAreaDamage (string slot_name, float rotation_angle=0) |
|
void | CalcDamageAreaRotation (float angle_deg, out vector center, out vector orientation) |
|
void | DestroyAreaDamage (string slot_name) |
|
override bool | IsIgnoredByConstruction () |
|
void | SoundBuildStart (string part_name) |
|
void | SoundDismantleStart (string part_name) |
|
void | SoundDestroyStart (string part_name) |
|
string | GetBuildSoundByMaterial (string part_name) |
|
string | GetDismantleSoundByMaterial (string part_name) |
|
void | CheckForHybridAttachments (EntityAI item, string slot_name) |
|
override int | GetDamageSystemVersionChange () |
|
override void | SetActions () |
|
void | DebugCustomState () |
|
array< string > | OnDebugSpawnBuildExcludes () |
| Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
|
|
override void | OnDebugSpawn () |
|
void | FullyBuild () |
|
void | BatteryCharger () |
|
override bool | IsElectricAppliance () |
|
override void | OnWork (float consumed_energy) |
|
override void | OnWorkStart () |
|
override void | OnWorkStop () |
|
void | UpdateStatusLights () |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanPutIntoHands (EntityAI player) |
|
override void | OnOwnSocketTaken (EntityAI device) |
|
override void | OnOwnSocketReleased (EntityAI device) |
|
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
|
override bool | CanLoadAttachment (EntityAI attachment) |
|
void | HideAttachedClipsStates () |
|
void | RedLightOn () |
|
void | GreenLightOn () |
|
void | YellowLightOn () |
|
void | SwitchLightOn () |
|
void | RedLightOff () |
|
void | GreenLightOff () |
|
void | YellowLightOff () |
|
void | SwitchLightOff () |
|
override void | OnSwitchOn () |
|
override void | OnSwitchOff () |
|
override void | OnInventoryExit (Man player) |
|
override void | OnInventoryEnter (Man player) |
|
override void | OnVariablesSynchronized () |
|
override void | RefreshPhysics () |
|
override void | OnPlacementStarted (Man player) |
|
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
|
override bool | IsDeployable () |
|
override string | GetPlaceSoundset () |
|
override void | SetActions () |
|
override void | OnWorkStart () |
|
override void | OnWorkStop () |
|
void | RefreshFlameVisual (bool working=false) |
|
void | SoundBurningStart () |
|
void | SoundBurningStop () |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanRemoveFromCargo (EntityAI parent) |
|
override bool | IsIgnited () |
|
override void | OnIgnitedTarget (EntityAI ignited_item) |
|
override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
|
override void | SetActions () |
|
EntityAI | GetGasCanister () |
|
bool | HasEnoughEnergyForRepair (float pTime) |
|
override void | OnDebugSpawn () |
|
void | KitBase () |
|
override bool | IsBasebuildingKit () |
|
override bool | HasProxyParts () |
|
override bool | CanProxyObstruct () |
|
override void | OnVariablesSynchronized () |
|
override void | EEInit () |
|
override bool | DisassembleOnLastDetach () |
|
override void | EEItemDetached (EntityAI item, string slot_name) |
|
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
|
override void | OnEndPlacement () |
|
override void | OnPlacementCancelled (Man player) |
|
override bool | IsDeployable () |
|
override bool | CanAssignAttachmentsToQuickbar () |
|
override string | GetDeploySoundset () |
|
override string | GetLoopDeploySoundset () |
|
override string | GetDeployFinishSoundset () |
|
override void | RefreshPhysics () |
|
void | UpdateVisuals () |
|
void | UpdatePhysics () |
|
void | AssembleKit () |
|
void | DisassembleKit (ItemBase item) |
|
void | CreateRope (Rope rope) |
|
override void | SetActions () |
|
void | PlayDeployLoopSound () |
|
void | StopDeployLoopSound () |
| DEPRECATED.
|
|
void | Paper () |
|
void | ~Paper () |
|
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
|
override void | OnStoreSave (ParamsWriteContext ctx) |
|
override WrittenNoteData | GetWrittenNoteData () |
|
override bool | HasFlammableMaterial () |
|
override bool | CanBeIgnitedBy (EntityAI igniter=null) |
|
override bool | CanIgniteItem (EntityAI ignite_target=null) |
|
override void | OnIgnitedTarget (EntityAI ignited_item) |
|
override void | OnIgnitedThis (EntityAI fire_source) |
|
override bool | IsThisIgnitionSuccessful (EntityAI item_source=null) |
|
override void | SetActions () |
|
void | ParticleTest () |
|
override void | EEDelete (EntityAI parent) |
|
override void | OnSwitchOn () |
|
override void | OnSwitchOff () |
|
override void | OnWorkStart () |
|
override void | OnWorkStop () |
|
void | SoundBurningStart () |
|
void | SoundBurningStop () |
|
void | SoundTurnOn () |
|
void | SoundTurnOff () |
|
override void | SetActions () |
|
ItemBase | GetCookingEquipment () |
|
void | SetCookingEquipment (ItemBase equipment) |
|
void | ClearCookingEquipment (ItemBase pItem) |
|
void | DestroyFireplace () |
|
override void | EEInit () |
|
override void | EEItemAttached (EntityAI item, string slot_name) |
|
override void | EEItemDetached (EntityAI item, string slot_name) |
|
override void | OnSwitchOn () |
|
override void | OnSwitchOff () |
|
override void | OnWorkStart () |
|
override void | OnWorkStop () |
|
override void | OnWork (float consumed_energy) |
|
void | CookWithEquipment () |
|
void | RefreshFlameVisual (bool working=false, bool hasAttachment=false) |
|
void | RemoveCookingAudioVisuals () |
|
void | SoundBurningStart () |
|
void | SoundBurningStop () |
|
void | SoundTurnOn () |
|
void | SoundTurnOff () |
|
override bool | IsSelfAdjustingTemperature () |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanRemoveFromCargo (EntityAI parent) |
|
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
|
override bool | CanLoadAttachment (EntityAI attachment) |
|
override bool | CanPutIntoHands (EntityAI parent) |
|
override bool | IsIgnited () |
|
override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
|
override void | SetActions () |
|
override void | OnDebugSpawn () |
|
void | PowerGeneratorBase () |
|
void | ~PowerGeneratorBase () |
|
override void | EEInit () |
|
override void | EOnInit (IEntity other, int extra) |
|
override float | GetLiquidThroughputCoef () |
|
vector | GetSmokeParticlePosition () |
|
vector | GetSmokeParticleOrientation () |
|
void | StartLoopSound () |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanPutIntoHands (EntityAI player) |
|
bool | CanManipulate () |
|
override void | OnInitEnergy () |
|
override void | OnWorkStart () |
|
override void | OnWork (float consumed_energy) |
|
override void | OnWorkStop () |
|
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
|
override void | EEItemAttached (EntityAI item, string slot_name) |
|
override void | EEItemDetached (EntityAI item, string slot_name) |
|
void | UpdateFuelMeter () |
|
void | SetFuel (float fuel_amount) |
|
float | AddFuel (float available_fuel) |
|
bool | CanAddFuel (ItemBase container) |
|
float | GetFuel () |
|
float | GetMaxFuel () |
|
bool | HasSparkplug () |
|
override void | OnVariablesSynchronized () |
|
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
|
override string | GetPlaceSoundset () |
|
override void | SetActions () |
|
override void | OnDebugSpawn () |
|
override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
|
override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
|
override void | OnWorkStart () |
|
void | StartPeriodicMeasurement () |
|
void | PrepareMeasurement () |
|
void | DoMeasurement () |
|
void | StopPeriodicMeasurement () |
|
override void | OnWorkStop () |
|
override void | SetActions () |
|
void | Spotlight () |
|
override bool | IsElectricAppliance () |
|
override void | OnInitEnergy () |
|
override void | EOnInit (IEntity other, int extra) |
|
override void | OnSwitchOn () |
|
override void | OnSwitchOff () |
|
override void | OnWorkStart () |
|
override void | OnWorkStop () |
|
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
|
override void | OnIsPlugged (EntityAI source_device) |
|
void | UpdateAllSelections () |
|
override void | OnIsUnplugged (EntityAI last_energy_source) |
|
override void | OnVariablesSynchronized () |
|
void | Fold (bool keep_connected=false) |
|
void | Unfold () |
|
override void | OnStoreSave (ParamsWriteContext ctx) |
|
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanPutIntoHands (EntityAI player) |
|
bool | IsFolded () |
|
void | SoundTurnOn () |
|
void | SoundTurnOff () |
|
override void | OnPlacementStarted (Man player) |
|
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
|
override void | OnPlacementCancelled (Man player) |
|
override bool | IsDeployable () |
|
override string | GetDeploySoundset () |
|
override string | GetLoopDeploySoundset () |
|
override int | GetViewIndex () |
|
override void | SetActions () |
|
void | PlayDeployLoopSound () |
|
void | StopDeployLoopSound () |
| DEPRECATED.
|
|
void | TentBase () |
|
void | ~TentBase () |
|
override string | GetInvulnerabilityTypeString () |
|
override bool | HasProxyParts () |
|
override bool | CanProxyObstructSelf () |
| prevents showing cargo when outside the tent geometry
|
|
override bool | IsItemTent () |
|
override bool | CanBeRepairedByCrafting () |
|
override int | GetMeleeTargetType () |
|
override void | OnStoreSave (ParamsWriteContext ctx) |
|
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
|
override void | RefreshPhysics () |
|
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
|
override void | OnVariablesSynchronized () |
|
override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
|
void | HideAllAnimationsAndProxyPhysics (bool hide_animations=true, bool hide_physics=true) |
|
bool | ConditionIntoInventory (EntityAI player) |
|
override bool | CanPutIntoHands (EntityAI parent) |
|
override bool | CanPutInCargo (EntityAI parent) |
|
bool | ConditionOutOfHands (EntityAI player) |
|
override bool | CanBeRepairedToPristine () |
|
void | RefreshAttachements () |
|
override void | EEItemAttached (EntityAI item, string slot_name) |
|
override void | EEItemDetached (EntityAI item, string slot_name) |
|
override int | GetViewIndex () |
|
int | GetState () |
|
int | GetStateLocal () |
|
bool | CanBePacked () |
|
bool | CanBeManipulated () |
|
bool | CanAttach (ItemBase item) |
|
override bool | IsIgnoredByConstruction () |
|
void | Pack (bool update_navmesh, bool init=false) |
|
void | Pitch (bool update_navmesh, bool init=false) |
|
void | TryPitch (bool update_navmesh, bool init=false) |
|
void | UpdateVisuals () |
|
void | UpdatePhysics () |
|
void | Refresh () |
|
bool | CanToggleAnimations (string selection) |
|
void | ResetToggle () |
|
void | ManipulateEntrance () |
|
void | ManipulateWindow () |
|
bool | IsManipulatedEntrance () |
|
bool | IsManipulatedWindow () |
|
void | ToggleAnimation (string selection) |
|
void | HandleCamoNetAttachment (bool hide) |
|
void | AnimateCamonetToggle (ToggleAnimations toggle) |
|
void | AnimateCamonetByOpeningSelection (string opening_selection) |
|
string | GetSoundOpen () |
|
string | GetSoundClose () |
|
string | GetSoundOpenWindow () |
|
string | GetSoundCloseWindow () |
|
void | SoundTentOpenPlay () |
|
void | SoundTentClosePlay () |
|
void | SoundTentOpenWindowPlay () |
|
void | SoundTentCloseWindowPlay () |
|
void | RegenerateNavmesh () |
|
bool | HasClutterCutter () |
|
string | GetClutterCutter () |
|
void | DestroyClutterCutter () |
|
override bool | IsDeployable () |
|
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
|
override void | SetActions () |
|
void | HandleOpeningsVisuals () |
|
void | HandleOpeningsPhysics () |
|
override int | GetDamageSystemVersionChange () |
|
override bool | CanReceiveItemIntoCargo (EntityAI item) |
|
override bool | CanLoadItemIntoCargo (EntityAI item) |
|
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
|
override bool | CanLoadAttachment (EntityAI attachment) |
|
override bool | CanBePlaced (Man player, vector position) |
|
void | SetIsBeingPacked (bool isBeingPacked) |
|
void | PlayDeployLoopSound () |
|
void | StopDeployLoopSound () |
| DEPRECATED.
|
|
void | ToolBase () |
|
int | GetDisarmRate () |
|
override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
|
void | TrapSpawnBase () |
|
void | ~TrapSpawnBase () |
|
void | InitTrapValues () |
|
override void | OnStoreSave (ParamsWriteContext ctx) |
|
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
|
override void | OnVariablesSynchronized () |
| this event is called all variables are synchronized on client
|
|
bool | IsActive () |
|
bool | IsDeployed () |
|
void | SetDeployed (bool newState) |
|
override bool | IsTakeable () |
|
bool | IsPlaceableAtPosition (vector position) |
|
void | SetupTrap () |
|
void | SetupTrapPlayer (PlayerBase player, bool set_position=true) |
|
void | UpdatePreyPos () |
|
void | Fold () |
|
void | AddDefect () |
|
void | StartActivate (PlayerBase player) |
|
bool | CanBeTaken () |
|
override bool | CanPutInCargo (EntityAI parent) |
|
override bool | CanPutIntoHands (EntityAI parent) |
|
void | ResetActiveProgress () |
|
void | ResetRunningTimerProgress () |
|
void | RunTrappingTimer (float duration, string fnName) |
| generic trapping launcher for traps, use this to store delta info
|
|
void | SetActive () |
|
void | SetInactive () |
|
void | SetUsed () |
|
void | IncreaseElapsedTime () |
|
void | AdjustDetectionRange () |
|
void | EvaluateCatch () |
|
bool | IsPlayerInVicinity () |
|
void | TrySpawnCatch () |
|
void | SpawnCatch () |
|
void | SetCatchSuccessful (bool successful) |
|
void | OnCatchSpawnServer () |
|
void | OnCatchSpawnClient () |
|
void | PlayCatchEffectsServer () |
|
void | PlayCatchEffectsClient () |
|
void | PlayCatchSound (YieldItemBase yItem) |
|
void | PlayCatchNoise (YieldItemBase yItem) |
|
void | PlayCatchParticleSynced (YieldItemBase yItem) |
|
bool | SetCanCatch (out EntityAI bait) |
|
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
|
bool | IsSurfaceWater (vector position) |
|
override bool | CanDisplayAttachmentSlot (int slot_id) |
|
override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
|
override void | EEItemAttached (EntityAI item, string slot_name) |
|
override void | EEItemDetached (EntityAI item, string slot_name) |
|
void | InitCatchingComponent () |
|
void | ClearCatchingComponent () |
|
void | UpdateTrapEnviroMask () |
|
void | SetTrapEnviroMask (int value) |
|
void | HandleBaitLoss () |
|
void | DetachAllAttachments () |
| detaches everything on catching end (some slots may not be accessible when folded)
|
|
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
|
bool | IsPlaceable () |
|
override bool | CanBePlaced (Man player, vector position) |
|
override void | SetActions () |
|
bool | CanPutInInventory (EntityAI player) |
| DEPRECATED.
|
|
void | AlignCatch (ItemBase obj, string catch_name) |
| DEPRECATED.
|
|
void | CatchSetQuant (ItemBase catch) |
| !DEPRECATED
|
|
void | PlayDeployLoopSound () |
|
void | StopDeployLoopSound () |
| DEPRECATED.
|
|
|
override void | SetActions () |
|
override void | SetActions () |
|
override void | SetActions () |
|
override void | SetActions () |
|
override bool | DisplayNameRuinAttach () |
|
override void | SetActions () |
|
override void | SetActions () |
|
override bool | DisplayNameRuinAttach () |
|
override bool | ShowZonesHealth () |
|
override void | SetActions () |
|
void | Clothing_Base () |
|
void | ~Clothing_Base () |
|
override bool | IsClothing () |
|
float | GetItemVisibility () |
|
void | UpdateNVGStatus (PlayerBase player, bool attaching=false, bool force_disable=false) |
|
override void | OnWasAttached (EntityAI parent, int slot_id) |
|
override void | OnWasDetached (EntityAI parent, int slot_id) |
|
bool | IsObstructingVoice () |
| Returns if this entity obsructs player's voice.
|
|
void | MutePlayer (PlayerBase player, bool state) |
| This items has effect on player's voice.
|
|
void | HandleVoiceEffect (bool enable, PlayerBase player) |
|
int | GetVoiceEffect () |
| The voice effect this item uses, default is 0 (none)
|
|
bool | IsGasMask () |
|
void | GardenBase () |
|
override void | OnVariablesSynchronized () |
|
override bool | HasProxyParts () |
|
override int | GetHideIconMask () |
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void | SetBaseFertility (float value) |
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float | GetBaseFertility () |
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override void | EOnInit (IEntity other, int extra) |
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void | InitializeSlots () |
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void | SetMaxWaterStateVal () |
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int | GetMaxWaterStateVal () |
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void | UpdateTexturesOnAllSlots () |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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override void | AfterStoreLoad () |
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override void | EEOnAfterLoad () |
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void | SyncSlots () |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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void | PrintSlots () |
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override bool | CanPutInCargo (EntityAI parent) |
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override bool | CanPutIntoHands (EntityAI player) |
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override bool | CanRemoveFromHands (EntityAI player) |
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int | GetGardenSlotsCount () |
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bool | CanPlantSeed (string selection_component) |
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string | ConvertAttSlotToPlantSlot (string attach_slot) |
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override void | EEItemAttached (EntityAI item, string slot_name) |
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override void | EEItemDetached (EntityAI item, string slot_name) |
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void | PlantSeed (ItemBase seed, string selection_component) |
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void | CreatePlant (Slot slot) |
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void | Fertilize (PlayerBase player, ItemBase item, float consumed_quantity, string selection_component) |
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bool | IsCorrectFertilizer (ItemBase item, string selection_component) |
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bool | NeedsFertilization (string selection_component) |
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void | SlotWaterStateUpdate (Slot slot) |
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void | UpdateSlotTexture (int slot_index) |
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void | SetSlotTextureDigged (int slot_index) |
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void | SetSlotTextureFertilized (int slot_index, string item_type) |
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void | RemoveSlot (int index) |
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void | RemoveSlotPlant (Object plant) |
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Slot | GetSlotBySelection (string selection_component) |
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int | GetSlotIndexBySelection (string selection_component) |
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int | GetSlotIndexByAttachmentSlot (string att_slot) |
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int | GetSlotIndexByPlant (Object plant) |
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int | GetNearestSlotIDByState (vector position, int slot_state) |
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vector | GetSlotPosition (int index) |
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void | CheckRainStart () |
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void | CheckRainTick () |
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void | WaterAllSlots () |
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array< ref Slot > | GetSlots () |
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Slot | GetSlotByIndex (int index) |
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int | GetSlotWateredState () |
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void | SetSlotWateredState (int newState) |
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override void | SetActions () |
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void | PlantBase () |
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void | ~PlantBase () |
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void | Init (GardenBase garden_base, float fertility, float harvesting_efficiency, float water) |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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string | GetCropsType () |
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bool | OnStoreLoadCustom (ParamsReadContext ctx, int version) |
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void | OnStoreSaveCustom (ParamsWriteContext ctx) |
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void | PrintValues () |
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override bool | CanPutInCargo (EntityAI parent) |
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override bool | CanPutIntoHands (EntityAI player) |
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override bool | CanRemoveFromHands (EntityAI player) |
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void | ChangeInfestation (bool is_infested) |
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void | UpdatePlant () |
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void | GrowthTimerTick () |
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void | InfestationTimerTick () |
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void | SpoiledRemoveTimerTick () |
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void | DeleteDryPlantTick () |
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void | SetSpoiled () |
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void | CheckWater () |
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void | SprayPlant (float consumed_quantity) |
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string | StopInfestation (float consumed_quantity) |
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void | RemovePlant () |
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void | RemovePlantEx (vector pos) |
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void | DestroyPlant () |
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void | Harvest (PlayerBase player) |
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void | SetPlantState (int state) |
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int | GetPlantState () |
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int | GetPlantStateIndex () |
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float | GetWater () |
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float | GetWaterMax () |
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bool | NeedsWater () |
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bool | NeedsSpraying () |
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float | GetSprayQuantity () |
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float | GetSprayUsage () |
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void | RemoveSlot () |
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void | SetSlot (Slot slot) |
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Slot | GetSlot () |
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GardenBase | GetGarden () |
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bool | IsDry () |
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bool | IsGrowing () |
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bool | IsMature () |
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bool | IsSpoiled () |
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bool | HasCrops () |
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override void | SetActions () |
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override bool | CanPutAsAttachment (EntityAI parent) |
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override bool | HasFlammableMaterial () |
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override bool | CanBeIgnitedBy (EntityAI igniter=NULL) |
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override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
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override void | OnIgnitedTarget (EntityAI ignited_item) |
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override void | OnIgnitedThis (EntityAI fire_source) |
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override bool | IsThisIgnitionSuccessful (EntityAI item_source=NULL) |
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override void | SetActions () |
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override float | GetBandagingEffectivity () |
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override bool | CanBeDisinfected () |
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override float | GetInfectionChance (int system=0, Param param=null) |
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override void | OnCombine (ItemBase other_item) |
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override bool | HasFlammableMaterial () |
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override bool | CanBeIgnitedBy (EntityAI igniter=NULL) |
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override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
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override void | OnIgnitedTarget (EntityAI ignited_item) |
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override void | OnIgnitedThis (EntityAI fire_source) |
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override bool | IsThisIgnitionSuccessful (EntityAI item_source=NULL) |
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override void | SetActions () |
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void | BloodContainerBase () |
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override bool | IsBloodContainer () |
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void | SetBloodTypeVisible (bool visible) |
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bool | GetBloodTypeVisible () |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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void | CableReel () |
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override bool | IsElectricAppliance () |
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void | ForceIntoHandsNow (PlayerBase player) |
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override bool | CanPutInCargo (EntityAI parent) |
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override bool | CanPutIntoHands (EntityAI player) |
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override void | OnInventoryEnter (Man player) |
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override bool | CanRemoveFromHands (EntityAI player) |
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override void | OnVariablesSynchronized () |
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override void | OnPlacementStarted (Man player) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override string | GetPlaceSoundset () |
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override void | SetActions () |
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override void | SetActions () |
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void | Defibrillator () |
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void | ~Defibrillator () |
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float | GetTimeNeededToCharge () |
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float | GetEnergyNeededToCharge () |
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override void | OnWorkStart () |
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override void | OnWorkStop () |
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void | OnIsCharged () |
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void | StopChargedAlarm () |
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void | StopChargingSound () |
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void | StopChargingTimer () |
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bool | IsCharged () |
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void | DischargeServer (PlayerBase victim) |
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void | DischargeClient (PlayerBase victim) |
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override void | SetActions () |
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override bool | CanMakeGardenplot () |
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override void | SetActions () |
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override int | GetOnDigWormsAmount () |
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override void | SetActions () |
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void | Flag_Base () |
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void | ~Flag_Base () |
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void | Synchronize () |
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override void | OnVariablesSynchronized () |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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override void | AfterStoreLoad () |
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override void | OnWasAttached (EntityAI parent, int slot_id) |
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override void | OnWasDetached (EntityAI parent, int slot_id) |
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override int | GetViewIndex () |
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override void | SetActions () |
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override void | OnWorkStart () |
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override void | OnWork (float consumed_energy) |
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override void | OnWorkStop () |
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override void | OnInventoryExit (Man player) |
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override void | SetActions () |
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override void | OnDebugSpawn () |
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override bool | HasFlammableMaterial () |
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override bool | CanBeIgnitedBy (EntityAI igniter=NULL) |
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override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
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override void | OnIgnitedTarget (EntityAI ignited_item) |
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override void | OnIgnitedThis (EntityAI fire_source) |
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override bool | IsThisIgnitionSuccessful (EntityAI item_source=NULL) |
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override void | SetActions () |
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void | ~RestrainingToolLocked () |
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override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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override void | EEKilled (Object killer) |
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override void | SetActions () |
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override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
| Override this method and and check if the given item can be ignited. It is not necesarry to check here if the item is not in cargo of something.
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override void | OnIgnitedTarget (EntityAI ignited_item) |
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override void | OnIgnitedTargetFailed (EntityAI target_item) |
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override void | SetActions () |
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override bool | CanPutAsAttachment (EntityAI parent) |
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override bool | CanDetachAttachment (EntityAI parent) |
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override void | SetActions () |
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override bool | CanPutAsAttachment (EntityAI parent) |
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override bool | CanExplodeInFire () |
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override void | InitItemVariables () |
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override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
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override void | OnIgnitedTarget (EntityAI ignited_item) |
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override void | OnIgnitedTargetFailed (EntityAI target_item) |
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override void | SetActions () |
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override bool | CanExplodeInFire () |
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override void | SetActions () |
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void | MetalWire () |
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override bool | CanPutAsAttachment (EntityAI parent) |
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void | UpdateAllSelections () |
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override void | OnInventoryEnter (Man player) |
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override void | OnIsPlugged (EntityAI source_device) |
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override void | OnIsUnplugged (EntityAI last_energy_source) |
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override void | OnOwnSocketTaken (EntityAI device) |
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override void | OnOwnSocketReleased (EntityAI device) |
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override void | SetActions () |
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override void | SetActions () |
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override bool | IsPeltBase () |
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override void | SetActions () |
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override bool | CanIgniteItem (EntityAI ignite_target=NULL) |
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override void | OnIgnitedTarget (EntityAI ignited_item) |
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override void | OnIgnitedTargetFailed (EntityAI target_item) |
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override void | SetActions () |
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override bool | CanMakeGardenplot () |
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override void | SetActions () |
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override void | SetActionAnimOverrides () |
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override int | GetOnDigWormsAmount () |
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void | PileOfWoodenPlanks () |
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void | UpdateSelections () |
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override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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int | RemovePlanks (int needed_planks) |
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override bool | CanPutIntoHands (EntityAI parent) |
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override bool | CanPutInCargo (EntityAI parent) |
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void | Pitchfork () |
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override void | SetActions () |
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override bool | CanSwapEntities (EntityAI otherItem, InventoryLocation otherDestination, InventoryLocation destination) |
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override bool | CanPutAsAttachment (EntityAI parent) |
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override bool | CanBeSplit () |
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override bool | HasFlammableMaterial () |
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override bool | CanBeIgnitedBy (EntityAI igniter=null) |
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override bool | CanIgniteItem (EntityAI ignite_target=null) |
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override bool | CanBeCombined (EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false) |
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override void | OnIgnitedThis (EntityAI fire_source) |
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override bool | IsThisIgnitionSuccessful (EntityAI item_source=null) |
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override bool | CanAssignToQuickbar () |
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override bool | CanBeDisinfected () |
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override void | SetActions () |
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override float | GetBandagingEffectivity () |
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override float | GetInfectionChance (int system=0, Param param=null) |
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override void | OnCombine (ItemBase other_item) |
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override bool | IsElectricAppliance () |
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override void | OnInitEnergy () |
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override void | OnWorkStart () |
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override void | OnWork (float consumed_energy) |
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override void | OnWorkStop () |
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override void | OnSwitchOn () |
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override void | OnSwitchOff () |
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override void | OnVariablesSynchronized () |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override string | GetPlaceSoundset () |
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override void | SetActions () |
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override bool | CanMakeGardenplot () |
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override void | SetActions () |
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override void | SetActionAnimOverrides () |
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override int | GetOnDigWormsAmount () |
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override bool | CanExplodeInFire () |
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override void | SetActions () |
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override void | OnWasAttached (EntityAI parent, int slot_id) |
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override void | OnWasDetached (EntityAI parent, int slot_id) |
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override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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float | GetTemperatureValue (PlayerBase player) |
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override void | SetActions () |
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override void | SetActions () |
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override void | SetActions () |
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void | UndergroundStash () |
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void | PlaceOnGround () |
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ItemBase | GetStashedItem () |
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override bool | CanDisplayCargo () |
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override bool | CanPutInCargo (EntityAI parent) |
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override bool | CanReleaseCargo (EntityAI cargo) |
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override bool | CanReceiveItemIntoHands (EntityAI item_to_hands) |
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override bool | CanSaveItemInHands (EntityAI item_in_hands) |
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override bool | CanPutIntoHands (EntityAI parent) |
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override bool | IsInventoryVisible () |
|
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static const string | SLOT_TEXTURE_DIGGED_WET_LIME = "dz\\gear\\cultivation\\data\\soil_digged_wet_lime_CO.paa" |
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static const string | SLOT_TEXTURE_DIGGED_WET_PLANT = "dz\\gear\\cultivation\\data\\soil_digged_wet_plant_CO.paa" |
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static const string | SLOT_MATERIAL_WET = "dz\\gear\\cultivation\\data\\soil_cultivated_wet.rvmat" |
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static const string | SLOT_MATERIAL_DRY = "dz\\gear\\cultivation\\data\\soil_cultivated.rvmat" |
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static const string | SLOT_MATERIAL_LIMED_WET = "dz\\gear\\cultivation\\data\\soil_cultivated_limed_wet.rvmat" |
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static const string | SLOT_MATERIAL_LIMED_DRY = "dz\\gear\\cultivation\\data\\soil_cultivated_limed.rvmat" |
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static const string | SLOT_MATERIAL_COMPOST_WET = "dz\\gear\\cultivation\\data\\soil_cultivated_compost_wet.rvmat" |
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static const string | SLOT_MATERIAL_COMPOST_DRY = "dz\\gear\\cultivation\\data\\soil_cultivated_compost.rvmat" |
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static const string | SLOT_SELECTION_DIGGED_PREFIX = "seedbase_" |
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static const string | SLOT_SELECTION_COVERED_PREFIX = "slotCovered_" |
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static const string | SLOT_MEMORY_POINT_PREFIX = "slot_" |
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static const string | SLOT_SEEDBASE_PREFIX = "seedbase_" |
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static const int | CHECK_RAIN_INTERVAL = 15 |
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static ref map< string, string > | m_map_slots |
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static const int | STATE_DRY = 0 |
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static const int | STATE_GROWING = 1 |
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static const int | STATE_MATURE = 2 |
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static const int | STATE_SPOILED = 3 |
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static const int | SOUNDS_SPARK_COUNT = 4 |
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static const int | SOUNDS_CUT_COUNT = 3 |
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static const int | SOUNDS_COLLISION_COUNT = 4 |
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static const int | SOUNDS_SHOCK_COUNT = 4 |
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static const float | RANDOM_SPARK_INTERVAL = 5.0 |
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static const string | m_SoundsSpark [SOUNDS_SPARK_COUNT] = {"electricFenceSpark1", "electricFenceSpark2", "electricFenceSpark3", "electricFenceSpark4"} |
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static const string | m_SoundsCut [SOUNDS_CUT_COUNT] = {"barbedFenceCut1", "barbedFenceCut2", "barbedFenceCut3"} |
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static const string | m_SoundsCollision [SOUNDS_COLLISION_COUNT] = {"barbedFenceCollision1", "barbedFenceCollision2", "barbedFenceCollision3", "barbedFenceCollision4"} |
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static const string | m_SoundsShock [SOUNDS_SHOCK_COUNT] = {"electricFenceShock1", "electricFenceShock2", "electricFenceShock3", "electricFenceShock4"} |
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static const string | m_SoundBuzzLoop = "electricFenceBuzzLoop1" |
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static const string | SEL_CORD_FOLDED = "cord_folded" |
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static const string | SEL_CORD_PLUGGED = "cord_plugged" |
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static const string | CHARGING_SOUND = "defibrillator_charge_SoundSet" |
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static const string | CHARGED_AND_READY_SOUND = "defibrillator_ready_SoundSet" |
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static const string | SHOCK_SOUND = "defibrillator_shock_SoundSet" |
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static float | m_ChargeTime = 5 |
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static float | m_EnergyNeededToCharge = 20 |
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static int | REFLECTOR_ID = 1 |
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static int | GLASS_ID = 2 |
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static string | LIGHT_OFF_GLASS = "dz\\gear\\tools\\data\\flashlight_glass.rvmat" |
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static string | LIGHT_OFF_REFLECTOR = "dz\\gear\\tools\\data\\flashlight.rvmat" |
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static string | LIGHT_ON_GLASS = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat" |
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static string | LIGHT_ON_REFLECTOR = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat" |
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static string | SEL_WIRE_ROLLED = "rolled" |
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static string | SEL_WIRE_PREFIX = "Att_" |
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static string | SEL_WIRE_SUFIX = "_plugged" |
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static string | SEL_PLUG_SUFIX = "_plug" |
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static float | m_FuelTankCapacity |
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static float | m_FuelToEnergyRatio |
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static const string | START_SOUND = "powerGeneratorTurnOn_SoundSet" |
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static const string | LOOP_SOUND = "powerGeneratorLoop_SoundSet" |
|
static const string | STOP_SOUND = "powerGeneratorTurnOff_SoundSet" |
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static const string | SPARKPLUG_ATTACH_SOUND = "sparkplug_attach_SoundSet" |
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static const string | SPARKPLUG_DETACH_SOUND = "sparkplug_detach_SoundSet" |
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static vector | m_LightLocalPosition |
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static vector | m_LightLocalOrientation = "0 0 0" |
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static const string | SEL_REFLECTOR_COMP_U = "reflector" |
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static const string | SEL_CORD_FOLDED_U = "cord_folded" |
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static const string | SEL_CORD_PLUGGED_U = "cord_plugged" |
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static const string | SEL_CORD_PLUGGED_F = "spotlight_folded_cord_plugged" |
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static const string | SEL_CORD_FOLDED_F = "spotlight_folded_cord_folded" |
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static const string | SEL_INVENTORY = "inventory" |
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static const string | SEL_PLACING = "placing" |
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static const string | SEL_GLASS_F = "glass_folded" |
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static const string | SEL_GLASS_U = "glass_unfolded" |
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static const string | SEL_REFLECTOR_F = "reflector_folded" |
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static const string | SEL_REFLECTOR_U = "reflector_unfolded" |
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static const int | ID_GLASS_UNFOLDED = 3 |
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static const int | ID_REFLECTOR_UNFOLDED = 4 |
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static const int | ID_GLASS_FOLDED = 5 |
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static const int | ID_REFLECTOR_FOLDED = 6 |
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static const int | PACKED = 0 |
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static const int | PITCHED = 1 |
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