Защищенные члены | |
void | HeatComfortAnimHandler (PlayerBase player) |
void | Update (float delta_time, HumanMovementState hms) |
float | GetEventTime (float hc_value, float threshold_low, float threshold_high, float low_min, float high_min, float low_max, float high_max) |
void | Process (float delta_time) |
Защищенные данные | |
ref HumanMovementState | m_MovementState = new HumanMovementState() |
const float | TIME_INTERVAL_HC_MINUS_LOW_MIN = 5 |
const float | TIME_INTERVAL_HC_MINUS_LOW_MAX = 12 |
const float | TIME_INTERVAL_HC_MINUS_HIGH_MIN = 15 |
const float | TIME_INTERVAL_HC_MINUS_HIGH_MAX = 25 |
const float | TIME_INTERVAL_HC_PLUS_LOW_MIN = 5 |
const float | TIME_INTERVAL_HC_PLUS_LOW_MAX = 12 |
const float | TIME_INTERVAL_HC_PLUS_HIGH_MIN = 15 |
const float | TIME_INTERVAL_HC_PLUS_HIGH_MAX = 25 |
Закрытые данные | |
const float | TICK_INTERVAL = 2 |
float | m_TimeSinceLastTick |
float | m_ProcessTimeAccuFreeze |
float | m_ProcessTimeAccuFreezeRattle |
float | m_ProcessTimeAccuHot |
PlayerBase | m_Player |
float | m_EventTimeFreeze = -1 |
float | m_EventTimeFreezeRattle = -1 |
float | m_EventTimeHot = -1 |
См. определение в файле HeatComfortAnimHandler.c строка 1