46 {
48 {
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50 float hc =
m_Player.GetStatHeatComfort().Get();
55
57 {
59
61 {
63 }
64
66 {
70
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78 }
79 }
81 {
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103 }
104 }
105 }
const float TIME_INTERVAL_HC_PLUS_LOW_MIN
Definition HeatComfortAnimHandler.c:16
const float TIME_INTERVAL_HC_MINUS_LOW_MIN
Definition HeatComfortAnimHandler.c:13
float m_EventTimeFreeze
Definition HeatComfortAnimHandler.c:9
const float TIME_INTERVAL_HC_PLUS_HIGH_MAX
Definition HeatComfortAnimHandler.c:17
const float TIME_INTERVAL_HC_MINUS_LOW_MAX
Definition HeatComfortAnimHandler.c:13
float m_ProcessTimeAccuFreeze
Definition HeatComfortAnimHandler.c:5
float m_ProcessTimeAccuHot
Definition HeatComfortAnimHandler.c:6
float GetEventTime(float hc_value, float threshold_low, float threshold_high, float low_min, float high_min, float low_max, float high_max)
Definition HeatComfortAnimHandler.c:35
const float TIME_INTERVAL_HC_MINUS_HIGH_MIN
Definition HeatComfortAnimHandler.c:14
const float TIME_INTERVAL_HC_PLUS_LOW_MAX
Definition HeatComfortAnimHandler.c:16
const float TIME_INTERVAL_HC_MINUS_HIGH_MAX
Definition HeatComfortAnimHandler.c:14
float m_EventTimeHot
Definition HeatComfortAnimHandler.c:10
Definition PlayerConstants.c:2
static const float THRESHOLD_HEAT_COMFORT_MINUS_WARNING
Definition PlayerConstants.c:84
static const float THRESHOLD_HEAT_COMFORT_PLUS_WARNING
Definition PlayerConstants.c:80
static const float THRESHOLD_HEAT_COMFORT_PLUS_EMPTY
Definition PlayerConstants.c:82
static const float THRESHOLD_HEAT_COMFORT_MINUS_EMPTY
Definition PlayerConstants.c:86
proto native CGame GetGame()