Защищенные члены | |
| void | HeatComfortAnimHandler (PlayerBase player) |
| void | Update (float delta_time, HumanMovementState hms) |
| void | Process (float delta_time) |
Защищенные данные | |
| ref HumanMovementState | m_MovementState = new HumanMovementState() |
| const float | TIME_INTERVAL_HC_MINUS_LOW_MIN = 12 |
| const float | TIME_INTERVAL_HC_MINUS_HIGH_MIN = 25 |
| const float | TIME_INTERVAL_HC_MINUS_LOW_MAX = 20 |
| const float | TIME_INTERVAL_HC_MINUS_HIGH_MAX = 40 |
| const float | TIME_INTERVAL_HC_PLUS_LOW_MIN = 12 |
| const float | TIME_INTERVAL_HC_PLUS_HIGH_MIN = 25 |
| const float | TIME_INTERVAL_HC_PLUS_LOW_MAX = 20 |
| const float | TIME_INTERVAL_HC_PLUS_HIGH_MAX = 40 |
Закрытые члены | |
| void | ProcessHot (float hcValue) |
| void | ProcessFreeze (float hcValue) |
| void | ProcessFreezeRattle (float hcValue) |
| float | GetEventTime (float hcValue, float threshold_low, float thresholdHigh, float lowMin, float highMin, float lowMax, float highMax) |
Закрытые данные | |
| const float | TICK_INTERVAL = 2 |
| float | m_TimeSinceLastTick |
| float | m_ProcessTimeAccuFreeze |
| float | m_ProcessTimeAccuFreezeRattle |
| float | m_ProcessTimeAccuHot |
| PlayerBase | m_Player |
| float | m_EventTimeFreezeRattle = -1 |
| float | m_EventTimeFreeze = -1 |
| float | m_EventTimeHot = -1 |
См. определение в файле HeatComfortAnimHandler.c строка 1