3421    {   
 3423        SetSynchDirty();
 3427        {
 3430            {
 3432                PPERequester_UnconEffects requester = PPERequester_UnconEffects.Cast(PPERequesterBank.GetRequester(PPERequester_UnconEffects));
 3433                requester.FadeOutEffect(); 
 3435                if (
GetGame().GetUIManager().IsDialogVisible())
 
 3436                {
 3438                }
 3440                {
 3442                }
 3443            }
 3446        }
 3448        {
 3449            
 3450            if (IsAlive())
 3452            
 3454            {
 3456            }
 3457        }
 3458        
 3459        SetMasterAttenuation("");
 3460        
 3463    }
proto native UIManager GetUIManager()
 
proto native void EnableVoN(Object player, bool enable)
Enable/disable VoN for target player.
 
proto native AbstractSoundScene GetSoundScene()
 
proto native Mission GetMission()
 
void ShowHudUI(bool show)
 
void ShowQuickbarUI(bool show)
 
GameplayEffectWidgets_base m_EffectWidgets
effect widgets
 
float m_UnconsciousVignetteTarget
 
ref ScriptInvoker m_OnUnconsciousStop
 
float m_UnconRefillModifier
 
PluginAdminLog m_AdminLog
 
override void SetInventorySoftLock(bool status)
'soft lock' meaning inventory screen cannot be displayed, but mechanically, inventory operations are ...
 
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
 
proto native void CloseDialog()
 
DayZPlayerInstanceType
defined in C++
 
proto native DayZPlayerInstanceType GetInstanceType()
 
DayZPlayerConstants
defined in C++
 
proto native CGame GetGame()
 
proto native void SetSoundVolume(float vol, float time)