3421 {
3423 SetSynchDirty();
3427 {
3430 {
3432 PPERequester_UnconEffects requester = PPERequester_UnconEffects.Cast(PPERequesterBank.GetRequester(PPERequester_UnconEffects));
3433 requester.FadeOutEffect();
3435 if (
GetGame().GetUIManager().IsDialogVisible())
3436 {
3438 }
3440 {
3442 }
3443 }
3446 }
3448 {
3449
3450 if (IsAlive())
3452
3454 {
3456 }
3457 }
3458
3459 SetMasterAttenuation("");
3460
3463 }
proto native UIManager GetUIManager()
proto native void EnableVoN(Object player, bool enable)
Enable/disable VoN for target player.
proto native AbstractSoundScene GetSoundScene()
proto native Mission GetMission()
void ShowHudUI(bool show)
void ShowQuickbarUI(bool show)
GameplayEffectWidgets_base m_EffectWidgets
effect widgets
float m_UnconsciousVignetteTarget
ref ScriptInvoker m_OnUnconsciousStop
float m_UnconRefillModifier
PluginAdminLog m_AdminLog
override void SetInventorySoftLock(bool status)
'soft lock' meaning inventory screen cannot be displayed, but mechanically, inventory operations are ...
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
proto native void CloseDialog()
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
proto native void SetSoundVolume(float vol, float time)