4854 {
4856 {
4857 ActionManagerClient mngr_client;
4859
4860 if (mngr_client && FirearmActionLoadMultiBulletRadial.Cast(mngr_client.GetRunningAction()))
4861 {
4862 mngr_client.Interrupt();
4863 }
4864 else if (GetEntityInHands()!= magazine)
4865 {
4866 Weapon_Base wpn;
4867 Magazine mag;
4868 Class.CastTo(wpn, weapon);
4869 Class.CastTo(mag, magazine);
4871 {
4873 }
4875 {
4877 }
4879 {
4881 }
4883 {
4884
4885
4887 if (mngr_client && !mngr_client.GetRunningAction() && mngr_client.GetAction(FirearmActionLoadMultiBulletRadial).Can(this, atrg, wpn))
4888 mngr_client.
PerformActionStart(mngr_client.GetAction(FirearmActionLoadMultiBulletRadial), atrg, wpn);
4889 }
4890 }
4891 }
4892 }
class ActionTargets ActionTarget
void PerformActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
override WeaponManager GetWeaponManager()
ActionManagerBase GetActionManager()
bool AttachMagazine(Magazine mag, ActionBase control_action=NULL)
bool SwapMagazine(Magazine mag, ActionBase control_action=NULL)
bool Unjam(ActionBase control_action=NULL)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()