DayZ 1.27
DayZ Explorer by KGB
 
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◆ ReloadWeapon()

void ManBase::ReloadWeapon ( EntityAI weapon,
EntityAI magazine )
inlineprotected

См. определение в файле PlayerBase.c строка 4712

4713 {
4714 if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT)
4715 {
4716 ActionManagerClient mngr_client;
4717 CastTo(mngr_client, GetActionManager());
4718
4719 if (mngr_client && FirearmActionLoadMultiBulletRadial.Cast(mngr_client.GetRunningAction()))
4720 {
4721 mngr_client.Interrupt();
4722 }
4723 else if (GetHumanInventory().GetEntityInHands()!= magazine)
4724 {
4725 Weapon_Base wpn;
4726 Magazine mag;
4727 Class.CastTo(wpn, weapon);
4728 Class.CastTo(mag, magazine);
4729 if (GetWeaponManager().CanUnjam(wpn))
4730 {
4732 }
4733 else if (GetWeaponManager().CanAttachMagazine(wpn, mag))
4734 {
4736 }
4737 else if (GetWeaponManager().CanSwapMagazine(wpn, mag))
4738 {
4740 }
4741 else if (GetWeaponManager().CanLoadBullet(wpn, mag))
4742 {
4743 //GetWeaponManager().LoadMultiBullet(mag);
4744
4745 ActionTarget atrg = new ActionTarget(mag, this, -1, vector.Zero, -1.0);
4746 if (mngr_client && !mngr_client.GetRunningAction() && mngr_client.GetAction(FirearmActionLoadMultiBulletRadial).Can(this, atrg, wpn))
4747 mngr_client.PerformActionStart(mngr_client.GetAction(FirearmActionLoadMultiBulletRadial), atrg, wpn);
4748 }
4749 }
4750 }
4751 }
class ActionTargets ActionTarget
void PerformActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
Определения ActionManagerClient.c:762
override WeaponManager GetWeaponManager()
Определения PlayerBase.c:1859
ActionManagerBase GetActionManager()
Определения PlayerBase.c:1699
bool AttachMagazine(Magazine mag, ActionBase control_action=NULL)
Определения WeaponManager.c:397
bool SwapMagazine(Magazine mag, ActionBase control_action=NULL)
Определения WeaponManager.c:407
bool Unjam(ActionBase control_action=NULL)
Определения WeaponManager.c:437
DayZPlayerInstanceType
defined in C++
Определения dayzplayer.c:1068
proto native DayZPlayerInstanceType GetInstanceType()

Перекрестные ссылки ActionTarget, Class::CastTo(), GetActionManager(), GetInstanceType(), GetWeaponManager(), ActionManagerClient::PerformActionStart() и vector::Zero.

Используется в QuickReloadWeapon() и RadialQuickBarCombine().