4703 {
4705 {
4706 ActionManagerClient mngr_client;
4708
4709 if (mngr_client && FirearmActionLoadMultiBulletRadial.Cast(mngr_client.GetRunningAction()))
4710 {
4711 mngr_client.Interrupt();
4712 }
4713 else if (GetHumanInventory().GetEntityInHands()!= magazine)
4714 {
4715 Weapon_Base wpn;
4716 Magazine mag;
4717 Class.CastTo(wpn, weapon);
4718 Class.CastTo(mag, magazine);
4720 {
4722 }
4724 {
4726 }
4728 {
4730 }
4732 {
4733
4734
4736 if (mngr_client && !mngr_client.GetRunningAction() && mngr_client.GetAction(FirearmActionLoadMultiBulletRadial).Can(this, atrg, wpn))
4737 mngr_client.
PerformActionStart(mngr_client.GetAction(FirearmActionLoadMultiBulletRadial), atrg, wpn);
4738 }
4739 }
4740 }
4741 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void PerformActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
override WeaponManager GetWeaponManager()
ActionManagerBase GetActionManager()
bool AttachMagazine(Magazine mag, ActionBase control_action=NULL)
bool SwapMagazine(Magazine mag, ActionBase control_action=NULL)
bool Unjam(ActionBase control_action=NULL)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()