5148 {
5150 {
5151 ActionManagerClient mngr_client;
5153
5154 if (mngr_client && FirearmActionLoadMultiBulletRadial.Cast(mngr_client.GetRunningAction()))
5155 {
5156 mngr_client.Interrupt();
5157 }
5158 else if (GetEntityInHands()!= magazine)
5159 {
5160 Weapon_Base wpn;
5161 Magazine mag;
5162 Class.CastTo(wpn, weapon);
5163 Class.CastTo(mag, magazine);
5165 {
5167 }
5169 {
5171 }
5173 {
5175 }
5177 {
5178
5179
5181 if (mngr_client && !mngr_client.GetRunningAction() && mngr_client.GetAction(FirearmActionLoadMultiBulletRadial).Can(this, atrg, wpn))
5182 mngr_client.
PerformActionStart(mngr_client.GetAction(FirearmActionLoadMultiBulletRadial), atrg, wpn);
5183 }
5184 }
5185 }
5186 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void PerformActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
override WeaponManager GetWeaponManager()
ActionManagerBase GetActionManager()
bool AttachMagazine(Magazine mag, ActionBase control_action=NULL)
bool SwapMagazine(Magazine mag, ActionBase control_action=NULL)
bool Unjam(ActionBase control_action=NULL)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()