4598 {
4599 if (GetInventory().IsInventoryLocked())
4600 return;
4601
4603 return;
4604
4606
4608 {
4609 ItemBase itemInHands =
ItemBase.Cast(GetHumanInventory().GetEntityInHands());
4610
4611 if (itemInHands != quickBarItem)
4612 {
4614
4616 {
4618 }
4619 else
4620 {
4621 if (IsRaised() || GetCommand_Melee())
4622 return;
4623
4626 }
4627 }
4628 }
4630 }
class GP5GasMask extends MaskBase ItemBase
bool CanPerformActionFromQuickbar(ItemBase mainItem, ItemBase targetItem)
void PerformActionFromQuickbar(ItemBase mainItem, ItemBase targetItem)
void ForceTarget(Object targetObject)
override bool IsRestrained()
ActionManagerBase GetActionManager()
bool IsRestrainPrelocked()
EntityAI GetQuickBarEntity(int index)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()