4285 {
4286#ifdef FEATURE_NETWORK_RECONCILIATION
4287 PlayerIdentity identity = GetIdentity();
4288
4290 if (identity && !m_ShouldBeUnconscious)
4291 {
4293 identity.Possess(this);
4294 }
4295#endif
4296
4299 m_Hud.HideVehicleInfo();
4300 }
bool m_IsVehicleSeatDriver