4139 {
4140#ifdef FEATURE_NETWORK_RECONCILIATION
4141 PlayerIdentity identity = GetIdentity();
4142
4144 if (identity && !m_ShouldBeUnconscious)
4145 {
4147 identity.Possess(this);
4148 }
4149#endif
4150
4153 m_Hud.HideVehicleInfo();
4154 }
bool m_IsVehicleSeatDriver