4129 {
4130#ifdef FEATURE_NETWORK_RECONCILIATION
4131 PlayerIdentity identity = GetIdentity();
4132
4134 if (identity && !m_ShouldBeUnconscious)
4135 {
4137 identity.Possess(this);
4138 }
4139#endif
4140
4143 m_Hud.HideVehicleInfo();
4144 }
bool m_IsVehicleSeatDriver